Uploaded July 2018 | Updated September 2026, 2 weeks ago
You say you do not know me, and yet I remember you so very well...
this is the first phase of the secondary Final Boss of Boss Rush: Infinite. this one took a lot of work to nail down his movement style and balancing, but i'm finally satisfied with how he plays. he's difficult enough to be a menacing force, but if you learn his patterns he's a cakewalk.
i am unsure if Boss Rush will ever reach a successful launch due to many varying factors.
follow me on twitter:
twitter.com/lilrobotty
i was responsible for coding and developing the Boss Rush Gamemode, Infinite AI, imports/exports, mapping the Pre-Game lobby, and handling any and all custom particle systems and effects used in the video.
Infinite and the associated music and sounds are owned by SEGA and ported from Sonic Forces.
Models and Animations were exported using a tool made by Skyth:
twitter.com/bsthlc
Special thanks to Porter for a plugin that assisted greatly in the animation porting process.
twitter.com/dtzxporter
Cinematic Cameras by Maciej 'Ray' Marcin
twitter.com/MaciejRayMarcin
You say you do not know me, and yet I remember you so very well...
this is the first phase of the secondary Final Boss of Boss Rush: Infinite. this one took a lot of work to nail down his movement style and balancing, but i'm finally satisfied with how he plays. he's difficult enough to be a menacing force, but if you learn his patterns he's a cakewalk.
i am unsure if Boss Rush will ever reach a successful launch due to many varying factors.
follow me on twitter:
twitter.com/lilrobotty
i was responsible for coding and developing the Boss Rush Gamemode, Infinite AI, imports/exports, mapping the Pre-Game lobby, and handling any and all custom particle systems and effects used in the video.
Infinite and the associated music and sounds are owned by SEGA and ported from Sonic Forces.
Models and Animations were exported using a tool made by Skyth:
twitter.com/bsthlc
Special thanks to Porter for a plugin that assisted greatly in the animation porting process.
twitter.com/dtzxporter
Cinematic Cameras by Maciej 'Ray' Marcin
twitter.com/MaciejRayMarcin
![[Steam Workshop] Unusual Effect - Puppet Master
http://steamcommunity.com/sharedfiles/filedetails/?id=537034142
Vote for this item to see it in-game!
With movements that ridiculous, someone else must be pulling the strings.
Creators Profile: http://steamcommunity.com/id/The_Omnipotent/ [Steam Workshop] Unusual Effect - Puppet Master](https://i.ytimg.com/vi/EZGNHzSPDuM/mqdefault.jpg)









