Uploaded September 2022 | Updated September 2026, 2 weeks ago
This is a step closer to the 0 jump coop. Infinifling still is the only jump required to finish the 6 courses.
Route credits: Oryn + Nidboj
I am not gonna go too much into the details because it's very difficult to understand but basically performing EHM (Entity Handle Misinterpretation) on an entity will make it not react to the player. If you perform EHM on a prop, you can basically walk through it.
However, by performing EHM on a player, none of the collision will be changed EXCEPT that the other player can freely walk through him.
(For this glitch to work, you need to reset the map between 18000 and 20000 times, depending on the player you want to give EHM, to manipulate those entity handles, but for our sanity, and the sake of just proving the trick possible, we manually edited its value)
https://wiki.portal2.sr/Entity_Handle_Misinterpretation
Blue needs to shoot a portal on the corner of the slanted surface, in order to get the boost to the end of the map.
From 0:08 to 0:53, we are doing PPD (Player Physics Deformation). It can be achieved in several different ways, but we do the one that EHM allows us to do. Basically by having both Blue's and Orange's hitbox inside each others, they start rotating. It doesn't matter for Orange, but we rotate Blue's hitbox in order to get it stuck against the fizzler.
Once Blue's hitbox is rotated enough, orange crouch just below him, and this time instead of rotating the hitbox, as it is already stuck against the fizzler, Blue is gonna be lifted on top of Orange. By slowly sliding on top of Orange, Blue can then get below the fizzler. Orange performs the unique jump of the map to get on the platform, and both player do the boost to the other side.
EHM is required to lift Blue on top of Orange.
However, Blue is unable to do the trick of the other 1 jump route to lift Orange for some obscure reasons. (The shadow hitbox is still present, but won't collide with Orange)
youtube.com/watch?v=HoZYIZth0_k
We managed to get a unique instance of the old glitch when both Orange and Blue had EHM, but it is unsure if it is possible to get this to happen without manually editing the values.
There are still many things to do with Player EHM but we haven't pushed it too far for now. And a reminder that EHM is banned in Challenge Mode, at least in the speedrunning community (including Least Portals CM)
This is a step closer to the 0 jump coop. Infinifling still is the only jump required to finish the 6 courses.
Route credits: Oryn + Nidboj
I am not gonna go too much into the details because it's very difficult to understand but basically performing EHM (Entity Handle Misinterpretation) on an entity will make it not react to the player. If you perform EHM on a prop, you can basically walk through it.
However, by performing EHM on a player, none of the collision will be changed EXCEPT that the other player can freely walk through him.
(For this glitch to work, you need to reset the map between 18000 and 20000 times, depending on the player you want to give EHM, to manipulate those entity handles, but for our sanity, and the sake of just proving the trick possible, we manually edited its value)
https://wiki.portal2.sr/Entity_Handle_Misinterpretation
Blue needs to shoot a portal on the corner of the slanted surface, in order to get the boost to the end of the map.
From 0:08 to 0:53, we are doing PPD (Player Physics Deformation). It can be achieved in several different ways, but we do the one that EHM allows us to do. Basically by having both Blue's and Orange's hitbox inside each others, they start rotating. It doesn't matter for Orange, but we rotate Blue's hitbox in order to get it stuck against the fizzler.
Once Blue's hitbox is rotated enough, orange crouch just below him, and this time instead of rotating the hitbox, as it is already stuck against the fizzler, Blue is gonna be lifted on top of Orange. By slowly sliding on top of Orange, Blue can then get below the fizzler. Orange performs the unique jump of the map to get on the platform, and both player do the boost to the other side.
EHM is required to lift Blue on top of Orange.
However, Blue is unable to do the trick of the other 1 jump route to lift Orange for some obscure reasons. (The shadow hitbox is still present, but won't collide with Orange)
youtube.com/watch?v=HoZYIZth0_k
We managed to get a unique instance of the old glitch when both Orange and Blue had EHM, but it is unsure if it is possible to get this to happen without manually editing the values.
There are still many things to do with Player EHM but we haven't pushed it too far for now. And a reminder that EHM is banned in Challenge Mode, at least in the speedrunning community (including Least Portals CM)










