Uploaded December 2025 | Updated September 2026, 2 weeks ago
SKYWARP here with a holiday playtest for you all!
THIS PLAYTEST IS WORK IN PROGRESS, as we want to have you help guide us through these changes. I figured you all would like to be closer to the dev process!
The primary focus for this Playtest is Infantry Combat tuning across two factions only! Again, it is just a work in progress.
We wanted to allow player control while retaining skill when engaging the enemy. To tackle that, we have adjusted weapon #ADS timing, Weapon #Sway, and #recoil for infantry weapons.
With #suppression, we are trying to evoke the visceral feeling of an actual bullet whizzing past your head. We added a bullet flinch/camera punch on the first suppressing shot to create the intended emotional response. However, the current system seems to cause the flinch to happen more often than we want. (It's still a work in progress!) At times, it may happen too much. The full system is not ready for this playtest, but we think it's still worth including to get your feedback.
So, knowing all of that and what we were trying to achieve, we hope you all have fun and keep providing feedback to help shape the future of Squad.
IMPORTANT:
Factions: USA and MEI only.
Maps: Al Basrah, Fallujah, and Mutaha
Game modes: RAAS / Invasion / AAS / Seed
Ends JAN 5.
So, get in and have fun on the battlefield!
Happy Holidays, Squaddies - SKYWARP.
πππππ
HOW TO JOIN:
πThe Build is available on the Squad - Public Testing App.
πJoin the Discord: discord.com/invite/testsquad
#joinsquad #milsim #fps #playtest #gaming #pcgamer #squad
SKYWARP here with a holiday playtest for you all!
THIS PLAYTEST IS WORK IN PROGRESS, as we want to have you help guide us through these changes. I figured you all would like to be closer to the dev process!
The primary focus for this Playtest is Infantry Combat tuning across two factions only! Again, it is just a work in progress.
We wanted to allow player control while retaining skill when engaging the enemy. To tackle that, we have adjusted weapon #ADS timing, Weapon #Sway, and #recoil for infantry weapons.
With #suppression, we are trying to evoke the visceral feeling of an actual bullet whizzing past your head. We added a bullet flinch/camera punch on the first suppressing shot to create the intended emotional response. However, the current system seems to cause the flinch to happen more often than we want. (It's still a work in progress!) At times, it may happen too much. The full system is not ready for this playtest, but we think it's still worth including to get your feedback.
So, knowing all of that and what we were trying to achieve, we hope you all have fun and keep providing feedback to help shape the future of Squad.
IMPORTANT:
Factions: USA and MEI only.
Maps: Al Basrah, Fallujah, and Mutaha
Game modes: RAAS / Invasion / AAS / Seed
Ends JAN 5.
So, get in and have fun on the battlefield!
Happy Holidays, Squaddies - SKYWARP.
πππππ
HOW TO JOIN:
πThe Build is available on the Squad - Public Testing App.
πJoin the Discord: discord.com/invite/testsquad
#joinsquad #milsim #fps #playtest #gaming #pcgamer #squad










