Uploaded January 2015 | Updated September 2026, 8 hours ago
(Just reposted this video, now without overlapping music tracks!)
Video demonstrating the screen-space indirect lighting (SSIL) effect of ENB series for Skyrim, an effect rarely used in ANY commercial video game to date. SSIL is an effect where light cast onto one surface is reflected onto other nearby surfaces. It can be considered a 'sister effect' to screen-space ambient occlusion (SSAO), working with light rather than shadow.
Recommended SSAO and SSIL effect settings -- and performance options -- for enbseries.ini:
-SSAO_SSIL-
EnableSupersampling=false -- set True for quality
UseIndirectLighting=true -- set False for performance
UseComplexIndirectLighting=true -- set False for performance
UseComplexAmbientOcclusion=true -- set False for performance
UseAmbientIndirectLighting=true -- set False for performance
SamplingQuality=0 -- set 1 or 2 for performance
SamplingPrecision=0
SamplingRange=0.25
FadeFogRange=0.5
SizeScale=0.6 -- reduce for performance
SourceTexturesScale=0.6 -- reduce for performance
EnableComplexFilter=true set False for performance
FilterQuality=0 -- set 1 or 2 for performanc
FilterType=2
AOAmount=2.0
AOAmountInterior=2.0
ILAmount=2.0
ILAmountInterior=0.5
AOIntensity=0.5
AOIntensityInterior=0.65
AOType=2
ILType=0
AOMixingType=1
AOMixingTypeInterior=0
EnableDenoiser=true
My YouTube Channel: youtube.com/c/tapioks
Enhanced Shaders NLA: nexusmods.com/skyrim/mods/61206
ENB Official Website: enbdev.com
Captured with Shadowplay at 1920x1080 @30FPS on an ASUS G750JH laptop with an overclocked Nvidia GTX 780m 4GB GPU, Intel Core i7-4700HQ CPU @2.4 GHz, 24GB RAM
Music license info: bethblog.com/bethesda-video-policy
Infinite thanks to Bethesda Game Studios!
(Just reposted this video, now without overlapping music tracks!)
Video demonstrating the screen-space indirect lighting (SSIL) effect of ENB series for Skyrim, an effect rarely used in ANY commercial video game to date. SSIL is an effect where light cast onto one surface is reflected onto other nearby surfaces. It can be considered a 'sister effect' to screen-space ambient occlusion (SSAO), working with light rather than shadow.
Recommended SSAO and SSIL effect settings -- and performance options -- for enbseries.ini:
-SSAO_SSIL-
EnableSupersampling=false -- set True for quality
UseIndirectLighting=true -- set False for performance
UseComplexIndirectLighting=true -- set False for performance
UseComplexAmbientOcclusion=true -- set False for performance
UseAmbientIndirectLighting=true -- set False for performance
SamplingQuality=0 -- set 1 or 2 for performance
SamplingPrecision=0
SamplingRange=0.25
FadeFogRange=0.5
SizeScale=0.6 -- reduce for performance
SourceTexturesScale=0.6 -- reduce for performance
EnableComplexFilter=true set False for performance
FilterQuality=0 -- set 1 or 2 for performanc
FilterType=2
AOAmount=2.0
AOAmountInterior=2.0
ILAmount=2.0
ILAmountInterior=0.5
AOIntensity=0.5
AOIntensityInterior=0.65
AOType=2
ILType=0
AOMixingType=1
AOMixingTypeInterior=0
EnableDenoiser=true
My YouTube Channel: youtube.com/c/tapioks
Enhanced Shaders NLA: nexusmods.com/skyrim/mods/61206
ENB Official Website: enbdev.com
Captured with Shadowplay at 1920x1080 @30FPS on an ASUS G750JH laptop with an overclocked Nvidia GTX 780m 4GB GPU, Intel Core i7-4700HQ CPU @2.4 GHz, 24GB RAM
Music license info: bethblog.com/bethesda-video-policy
Infinite thanks to Bethesda Game Studios!










