Uploaded October 2024 | Updated September 2026, 2 days ago
#horrorgaming #dnd #gamedev
The community submitted 40 questions for this AMA, and as promised, Peter has answered every single one! If you're looking for a specific question, all are timestamped below.
** TFE Discord link to **
discord.gg/RCGXJtZDwq
** Tim the Editor's Kofi Page **
ko-fi.com/timothyweinell
00:00 Intro
00:38 What inspired you to create TFE? (Muto2525)
01:47 Why Clockworld as the first setting? (Drudenfusz)
02:34 Why Weird West? (Ritehunter)
04:16 Why Bulk, Brim, Ace? (DarkTycon and 13racje)
05:20 How did you choose the 11 Skills? (Erratik)
06:44 If you could be any bird? (Mike Birkhead)
07:04 Other TFE settings? (Danderskoff and lonely_cube)
08:28 Origins of the "Clockworld" name? (Erratik)
09:33 Path to getting TFE published? (Ritehunter)
11:01 Mutations and long-term afflictions? (Sholynyk)
12:11 Playtesting lessons? (Ritehunter)
13:44 PvP in the system? (Sholynyk)
15:00 Was the Injury system always central? (Ritehunter)
15:55 What sub-systems have you dropped? (Zertryx)
17:37 Social interaction systems? (Muto2525)
18:48 Is the Luck system abusable? (Brendan)
19:40 Any fantasy crossover in Clockworld? (Sholynyk)
21:05 Conditions vs. Injuries (Florian)
23:04 Encounter frequency and adventuring day? (CarbonCorgi)
25:37 Evolution of the system during development? (Ritehunter)
26:56 GM tools? (Muto2525)
27:44 Least certain systems? (13racje)
29:00 Open game license? (Lilli Von Doom)
30:49 Favorite pasta dish? (Mike Birkhead)
31:00 Familiar vs. original system considerations? (BoweFlex)
32:12 Who is this game not for? (Zeke)
33:29 What is your design compass to keep you on-track? (Anrait_Esor)
35:15 Most difficult part of development? (TableTalkCrew)
36:22 Lovecraftian influence? (Ritehunter)
37:43 Enemies inspired by fiction? (TableTalkCrew)
38:52 Balance of design elements? (wiley)
40:50 Buy your domain early? (Retrofit)
41:49 Character archetypes I love/hate? (Wrong on Porpoise)
42:58 How to survive a horde of moo dengs? (Mike Birkhead)
43:51 Classes vs. skill based progression? (DarkTycon)
45:27 Design philosophies for other genres? (Wrong on Porpoise)
46:36 Favorite TTRPGs? (Pinecone)
47:59 Studied philosophy? (KB)
49:23 How does it feel to be a niche micro celebrity? (Danderskoff)
50:18 Outro
Written and presented by Peter Lange
Logo, graphic design, and animated characters provided by Maribel Navarro
Artwork provided by @dr.nerii and @brayzart
Music by @RyanikeAudio and @piercemartinmusic
Edited by @TimothyWeinell
#horrorgaming #dnd #gamedev
The community submitted 40 questions for this AMA, and as promised, Peter has answered every single one! If you're looking for a specific question, all are timestamped below.
** TFE Discord link to **
discord.gg/RCGXJtZDwq
** Tim the Editor's Kofi Page **
ko-fi.com/timothyweinell
00:00 Intro
00:38 What inspired you to create TFE? (Muto2525)
01:47 Why Clockworld as the first setting? (Drudenfusz)
02:34 Why Weird West? (Ritehunter)
04:16 Why Bulk, Brim, Ace? (DarkTycon and 13racje)
05:20 How did you choose the 11 Skills? (Erratik)
06:44 If you could be any bird? (Mike Birkhead)
07:04 Other TFE settings? (Danderskoff and lonely_cube)
08:28 Origins of the "Clockworld" name? (Erratik)
09:33 Path to getting TFE published? (Ritehunter)
11:01 Mutations and long-term afflictions? (Sholynyk)
12:11 Playtesting lessons? (Ritehunter)
13:44 PvP in the system? (Sholynyk)
15:00 Was the Injury system always central? (Ritehunter)
15:55 What sub-systems have you dropped? (Zertryx)
17:37 Social interaction systems? (Muto2525)
18:48 Is the Luck system abusable? (Brendan)
19:40 Any fantasy crossover in Clockworld? (Sholynyk)
21:05 Conditions vs. Injuries (Florian)
23:04 Encounter frequency and adventuring day? (CarbonCorgi)
25:37 Evolution of the system during development? (Ritehunter)
26:56 GM tools? (Muto2525)
27:44 Least certain systems? (13racje)
29:00 Open game license? (Lilli Von Doom)
30:49 Favorite pasta dish? (Mike Birkhead)
31:00 Familiar vs. original system considerations? (BoweFlex)
32:12 Who is this game not for? (Zeke)
33:29 What is your design compass to keep you on-track? (Anrait_Esor)
35:15 Most difficult part of development? (TableTalkCrew)
36:22 Lovecraftian influence? (Ritehunter)
37:43 Enemies inspired by fiction? (TableTalkCrew)
38:52 Balance of design elements? (wiley)
40:50 Buy your domain early? (Retrofit)
41:49 Character archetypes I love/hate? (Wrong on Porpoise)
42:58 How to survive a horde of moo dengs? (Mike Birkhead)
43:51 Classes vs. skill based progression? (DarkTycon)
45:27 Design philosophies for other genres? (Wrong on Porpoise)
46:36 Favorite TTRPGs? (Pinecone)
47:59 Studied philosophy? (KB)
49:23 How does it feel to be a niche micro celebrity? (Danderskoff)
50:18 Outro
Written and presented by Peter Lange
Logo, graphic design, and animated characters provided by Maribel Navarro
Artwork provided by @dr.nerii and @brayzart
Music by @RyanikeAudio and @piercemartinmusic
Edited by @TimothyWeinell










