Uploaded August 2025 | Updated September 2026, 2 weeks ago
💠Season 3 Episode 23 - Kelly Wallick ðŸ’
This week we talk with the founder of the Indie Megabooth and games VC Kelly Wallick. Through her indie beginnings to her investing portfolio, community has always been the core. We discuss the Indie Game Festival, spotting hits and making a great pitch deck - this week!
Don’t forget to like, subscribe, and let us know in the comments your favorite indie game!
Thank you to our amazing sponsors for helping make this video possible:
🔥Amber Studios: amberstudio.com
🔥Curse Forge: curseforge.com
🔥IGDA: igda.org
🔥High Vibe PR: highvibepr.com
Thank you for listening to our podcast all about video games and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Audio Editor: Bryen Hensley
Video Editor: Sarkis Grigorian
Producer: Kimya Taheri
Art: Paul Russel
Community Manager: Doug Zartman
Featuring Liberation by 505
Find us at thefourthcurtain.com
Join our Patreon for early, ad-free episodes plus bonus content! patreon.com/FourthCurtain
Come join the conversation in our Discord: discord.gg/KWeGE4xHfe
00:00:00 Founding the Indie MEGABOOTH
00:06:45 From Chemistry to Gaming
00:11:05 Partnering with PAX to Spotlight Indies
00:27:42 Building Community Through Festivals
00:33:13 The Pandemic Shuts Down MEGABOOTH
00:38:38 Burnout and Funding Challenges
00:47:43 Moving Into Venture Capital
01:11:23 Advice for Indie Creators
#KellyWallick #indie #indiegames #indiemegabooth #games #podcast #gamedesign
💠Season 3 Episode 23 - Kelly Wallick ðŸ’
This week we talk with the founder of the Indie Megabooth and games VC Kelly Wallick. Through her indie beginnings to her investing portfolio, community has always been the core. We discuss the Indie Game Festival, spotting hits and making a great pitch deck - this week!
Don’t forget to like, subscribe, and let us know in the comments your favorite indie game!
Thank you to our amazing sponsors for helping make this video possible:
🔥Amber Studios: amberstudio.com
🔥Curse Forge: curseforge.com
🔥IGDA: igda.org
🔥High Vibe PR: highvibepr.com
Thank you for listening to our podcast all about video games and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Audio Editor: Bryen Hensley
Video Editor: Sarkis Grigorian
Producer: Kimya Taheri
Art: Paul Russel
Community Manager: Doug Zartman
Featuring Liberation by 505
Find us at thefourthcurtain.com
Join our Patreon for early, ad-free episodes plus bonus content! patreon.com/FourthCurtain
Come join the conversation in our Discord: discord.gg/KWeGE4xHfe
00:00:00 Founding the Indie MEGABOOTH
00:06:45 From Chemistry to Gaming
00:11:05 Partnering with PAX to Spotlight Indies
00:27:42 Building Community Through Festivals
00:33:13 The Pandemic Shuts Down MEGABOOTH
00:38:38 Burnout and Funding Challenges
00:47:43 Moving Into Venture Capital
01:11:23 Advice for Indie Creators
#KellyWallick #indie #indiegames #indiemegabooth #games #podcast #gamedesign










![S2 Episode 29 - Deus Exs Harvey Smith Knows the Secret to Magical Games
Our guest this week is the co-creative director of Arkane Studios Harvey Smith. Starting out in QA for System Shock and other games, he went on to be lead designer for Deus Ex and ultimately Dishonored at Arkane. We talk meeting your heroes, recombining systems and the secret to making a magical game this week!
Timestamped Highlights:
[00:00:00] - Harvey Smith discusses his first encounter with a game that sparked his passion, System Shock, comparing it to seeing ones first love in a movie.
[00:45:00] - Harvey recounts his experience with Ultima 8, explaining how he created a list of 100 ways the game could have been improved and how he was eventually given a team to fix these issues.
[01:05:00] - Harvey shares the development of Deus Ex, discussing how the team decided to extend the development period by six months after realizing the game could be significantly improved.
[01:13:00] - Harvey emphasizes the importance of having additional time for game development, citing examples like Deus Ex and Dishonored, where extra time made a substantial difference in quality.
[01:17:00] - Harvey and Alex discuss the challenges and rewards of working in the game industry, touching on topics like QA work, the grind of production, and the passion required to succeed.
Thank you for listening to our podcast all about video games and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at www.thefourthcurtain.com
Come join the conversation at https://discord.gg/KWeGE4xHfe
Follow us on twitter: @fourthcurtain
Featuring the music track Liberation by 505 S2 Episode 29 - Deus Exs Harvey Smith Knows the Secret to Magical Games](https://i.ytimg.com/vi/cBfdcbznQfI/mqdefault.jpg)