Uploaded March 2024 | Updated September 2026, 1 week ago
π - - - DESCRIPTION - - - π
I had a chance to sit down with the creative director of Dark Souls: Archthrones, artnobuddy. This ended up being a 2 Β½ - 3 hour conversation about pretty much all of the largest obstacles and setbacks the team had to face prior to the demoβs release. We also talked about character design, storytelling, the visual philosophy of the mod, taking feedback, and other topics on how the team handled this project. Hope you guys enjoy.
archthrones.com
"Archthrones is a retelling of the Dark Souls universe and comprehensive total game mod for Dark Souls 3 complete with its own lore that is informed by the deepest secrets of the Dark Souls mythos."
artnobuddy (Archthrones Creative Director):
twitter.com/artnobuddy
artstation.com/nobuddy
patreon.com/artnobuddy
β - - - TIMESTAMPS - - - β
00:00 Begin!
00:24 like, the actual beginning i guess
09:07 The Visual Design of Archthrones
16:41 The Anatomy of a Souls Boss
25:10 Handling Developer Excitement
29:08 Making & Naming Characters
35:28 Roadmapping for Big Projects
44:23 Financing
48:29 Dealing With Negative Feedback
54:37 Where Does Cut Content Come From?
57:47 Epilogue
π - - - DESCRIPTION - - - π
I had a chance to sit down with the creative director of Dark Souls: Archthrones, artnobuddy. This ended up being a 2 Β½ - 3 hour conversation about pretty much all of the largest obstacles and setbacks the team had to face prior to the demoβs release. We also talked about character design, storytelling, the visual philosophy of the mod, taking feedback, and other topics on how the team handled this project. Hope you guys enjoy.
archthrones.com
"Archthrones is a retelling of the Dark Souls universe and comprehensive total game mod for Dark Souls 3 complete with its own lore that is informed by the deepest secrets of the Dark Souls mythos."
artnobuddy (Archthrones Creative Director):
twitter.com/artnobuddy
artstation.com/nobuddy
patreon.com/artnobuddy
β - - - TIMESTAMPS - - - β
00:00 Begin!
00:24 like, the actual beginning i guess
09:07 The Visual Design of Archthrones
16:41 The Anatomy of a Souls Boss
25:10 Handling Developer Excitement
29:08 Making & Naming Characters
35:28 Roadmapping for Big Projects
44:23 Financing
48:29 Dealing With Negative Feedback
54:37 Where Does Cut Content Come From?
57:47 Epilogue










