In-depth analysis of the Nintendo Music app @dublincalif
In-depth analysis of the Nintendo Music app  @dublincalif
Uploaded April 2025 | Updated September 2026, 2 weeks ago
A detailed analysis of the features and music in the (not) new Nintendo Music app.

Background Music: pastebin.com/atqSCsQX

Corrections and clarifications
1. In OoT - House, The USF rip I compared against had timing issues. The speed of the actual in-game version is basically the same as the OST, though the point on articulation still stands.

GST Channel - "who comes up with the titles for game music if not the composer?" youtube.com/watch?v=AbBpQTkTFF4

Chapters
00:00 - Nintendo Music
01:21 - App Overview
04:33 - LoZ: Ocarina of Time
05:13 - Donkey Kong Country 2
08:16 - Super Mario Galaxy
10:16 - Mario Kart 8 Deluxe
12:14 - Wii Channels
19:15 - Wii Sports
21:29 - Metroid Prime
22:11 - Fire Emblem: The Blazing Blade
23:03 - Super Mario Bros.
24:36 - Metroid
26:08 - Lack of music
27:23 - Nintendo Music’s value
28:41 - Loudness normalization
30:30 - Extended tracks
33:29 - Tags (titles, art, credits)
35:15 - Future soundtrack potential
36:47 - Existence of Nintendo’s music elsewhere
39:39 - Thanks for watching!

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In-depth analysis of the Nintendo Music app

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