Uploaded May 2026 | Updated September 2026, 2 hours ago
Step inside the world of immersive audio.
In this special session hosted by PSP Audioware and SoundAdvice, immersive audio experts Justin Gray (@justingraysound) and Ronald Prent take a deep dive into the art, workflow, and evolution of immersive sound.
Justin Gray (recent Grammy winner for Best Immersive Audio Album) joins legendary mix engineer Ronald Prent for a conversation exploring how music production is evolving beyond stereo. From creative approaches to technical workflows, this session offers valuable insight into modern immersive mixing.
Recorded live on Zoom, the event also features an engaging Q&A covering real-world challenges, practical techniques, and perspectives from professionals working at the forefront of immersive audio.
đď¸ During the session, Ronald and Justin also demonstrate workflows using PSP auralComp and PSP auralControl.
â ď¸ Technical note:
We later identified the issue that came up with PSP auralComp v 2 during the session - Ronald was using a pre-release build that hadnât yet been updated to the final official version, where we fixed a critical issue just a few hours before launch.
đ Grab a free 30-day trial of PSP auralComp:
pspaudioware.com/products/psp-auralcomp
đŹ Want more sessions like this? Leave a comment below.
#immersiveaudio #dolbyatmos #spatialaudio #mixingengineer #audioengineering #pspaudioware
Q&A QUESTIONS
How would you explain immersive audio to someone whoâs never heard of it before?
Do you feel immersive audio really matters for independent or smaller artists, or is it mainly for bigger-budget projects?
What are 2 or 3 immersive reference records youâd recommend, excluding your own work?
WORKFLOW FOCUS
Justin, when youâre building depth and space in an Atmos mix, what are the biggest challenges youâre solving for?
Can you walk us through how youâre using PSP auralControl and PSP auralComp in your sessions to handle those challenges?
Ronald, from the design side, what problems were you specifically trying to solve when building PSP auralControl and PSP auralComp?
Is there a common mistake you see people make when they first start working in immersive?
For people working in stereo right now, is there a way to prepare sessions so they can transition more easily into immersive later?
When building a mix, how do you decide between using beds versus objects?
MONITORING
If you donât have a full Atmos room:
Can you realistically mix on headphones?
Is a basic speaker setup enough to start?
How should people check their mixes on home theater systems?
What would you consider the minimum viable setup to get started properly?
Step inside the world of immersive audio.
In this special session hosted by PSP Audioware and SoundAdvice, immersive audio experts Justin Gray (@justingraysound) and Ronald Prent take a deep dive into the art, workflow, and evolution of immersive sound.
Justin Gray (recent Grammy winner for Best Immersive Audio Album) joins legendary mix engineer Ronald Prent for a conversation exploring how music production is evolving beyond stereo. From creative approaches to technical workflows, this session offers valuable insight into modern immersive mixing.
Recorded live on Zoom, the event also features an engaging Q&A covering real-world challenges, practical techniques, and perspectives from professionals working at the forefront of immersive audio.
đď¸ During the session, Ronald and Justin also demonstrate workflows using PSP auralComp and PSP auralControl.
â ď¸ Technical note:
We later identified the issue that came up with PSP auralComp v 2 during the session - Ronald was using a pre-release build that hadnât yet been updated to the final official version, where we fixed a critical issue just a few hours before launch.
đ Grab a free 30-day trial of PSP auralComp:
pspaudioware.com/products/psp-auralcomp
đŹ Want more sessions like this? Leave a comment below.
#immersiveaudio #dolbyatmos #spatialaudio #mixingengineer #audioengineering #pspaudioware
Q&A QUESTIONS
How would you explain immersive audio to someone whoâs never heard of it before?
Do you feel immersive audio really matters for independent or smaller artists, or is it mainly for bigger-budget projects?
What are 2 or 3 immersive reference records youâd recommend, excluding your own work?
WORKFLOW FOCUS
Justin, when youâre building depth and space in an Atmos mix, what are the biggest challenges youâre solving for?
Can you walk us through how youâre using PSP auralControl and PSP auralComp in your sessions to handle those challenges?
Ronald, from the design side, what problems were you specifically trying to solve when building PSP auralControl and PSP auralComp?
Is there a common mistake you see people make when they first start working in immersive?
For people working in stereo right now, is there a way to prepare sessions so they can transition more easily into immersive later?
When building a mix, how do you decide between using beds versus objects?
MONITORING
If you donât have a full Atmos room:
Can you realistically mix on headphones?
Is a basic speaker setup enough to start?
How should people check their mixes on home theater systems?
What would you consider the minimum viable setup to get started properly?










