Im making a thing: EXILED GUILD MANAGER - All the Theorycraft, None of the Action of the ARPG Genre @ZiggyDGaming
Im making a thing: EXILED GUILD MANAGER - All the Theorycraft, None of the Action of the ARPG Genre  @ZiggyDGaming
Uploaded May 2026 | Updated September 2026, 2 weeks ago
An ARPG without the A. None of that pesky GAMEPLAY that gets in the way of your build making and spreadsheeting. Play the demo prototype for free on itch: ziggyd.itch.io/exiled-guild-manager

An RPG strategy-sim set in the world of Path of Exile where you play as an exile that's retired to a management position. Recruit exiles and kit them out with a scavenged and crafted gear. Plan their builds and customize their tactics - then send them into a deadly world filled with loot-laden monsters.

Watch your exiles suffer in brutal slow motion, or quickly scan the highlights of the fight in at 4x speed. Because in Exiled Guild Manager you don't control the fight, you're just reviewing the VoD... It's an ARPG... minus the Action!

HOW IT'S BEING MADE:
A bit over a year ago I had no coding or game dev experience, but a lot of time hanging around devs in the ARPG space inspired me to try and make the game I've always wanted to play. "Can't be that hard" I said. My first attempt in html/css was a complete disaster. But now, a year later I finally have a playable gameplay loop build in GODOT. The help of my viewers, YT tutorials, dev friends I know and a the liberal application of Claude has helped me learn enough to put something together. I'm no artist, so it's not exactly the best looking thing, but it's a prototype that I feel is capturing the fun and the idea of what I want to make!

AI USAGE:
I'm NOT using AI to make art or music. I really want to hire actual artists to do that stuff. I also don't want to use it to write any lore or descriptions, flavor or really anything player-facing (sometimes it autofills descriptions as placeholders but I aim to hand write all of that stuff). But where AI has been REALLY helpful is in getting me past the code and bugfixing roadblocks that hurt my brain. It's also been amazing for teaching me HOW. Everytime I get claude to do something I've conditioned it to explain exactly what, why and how. Honestly, I couldn't have made a game like this several years ago. But with how good GODOT, the indie gamedev community, and AI has gotten it's become actually possible and fun to do.

TWITCH: twitch.tv/ziggydlive
BSKY: https://bsky.app/profile/ziggyd.bsky.social
TWITTER: https://x.com/ZiggyDStarcraft
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I'm making a thing: EXILED GUILD MANAGER - All the Theorycraft, None of the Action of the ARPG Genre

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