Uploaded June 2024 | Updated September 2026, 1 week ago
A HUGE UPDATE for Ikemen Plus Ultra is here! with more exclusive features and new game modes. Thanks to everyone who has supported this initiative in past versions to keep updated this engine.
Special Thanks to @StrongFS by share the first version of Video Player Function presented @PlasmoidThunder by Training Playback and @TheLeonasShow by help with the production of the Opening and Story Prologue for the "Game Example" build.
Download☛ github.com/CableDorado2/Ikemen-Plus-Ultra/releases
_________________________________________________________________
From Venezuela, I do my best with passion to present these new updates, if you want to make a donation, you can do so through☛ ko-fi.com/cabledorado2
(IT ISN'T mandatory to continue doing what I do, but like everyone else, it helps me continue creating content for Ikemen with more priority and allows me to boost its development whose route and objectives are public in the "TODO List" section of the github repository where the Ikemen Plus Ultra engine is hosted)
On my ko-fi page, you will eventually be able to find goals with proposals for extra features that I can add to the engine, I will only add them and present them on the channel if said goal is reached. I want to clarify that these additional functions do not interfere with the plans for the main development of the next versions and if they are fulfilled, they will simply be added for the update being worked on at that time.
Do you want to count on me to carry any of your projects? I am available to advise or make commissions on the Ikemen Plus Ultra engine. You can contact me through☛ gamesikemen@gmail.com
Important! I will only answer in English or Spanish.
Is time to go to the next level! See you next time! ¡GO BEYOND, PLUS ULTRA!
_________________________________________________________________
↓ Prominent Changes and New Features ↓
Engine Source Code Available.
Story Mode Example.
Tower Mode.
data.bgm lua var to set specific songs for custom fights.
data.stage lua var as an alternative way to insert specific stages for custom fights.
Music from left and right sides character now is detected in BGM Select, if is added in select.def with "music=" paramvalue.
Stage from left and right sides character now is detected in Stage Select, if is added in select.def with
"stages/mybg.def" paramvalue.
Characters/Stages Portrait Groups and Index can be edited via config.ssz.
Input Display for Training Mode.
Playback for Training Mode.
Life, Power Gauges and auto guard now can be configured in Training Mode.
Music played in Character Select and Main Menus now can be customizable via System Settings.
f_extractText lua function available to extract strings from .def files sections.
common.air and common.cmd availables to share global character data.
roundtime paramvalue for chars in select.def, set the time (in seconds) in order to overwrite round time saved in settings for arcade mode.
rounds paramvalue for chars in select.def, set number of rounds in order to overwrite the chosen in settings (Useful for Bonus Characters).
Side Select (decide if you will play from the left or right side of the screen).
"Here Comes a New Challenger" quick versus mode available for Arcade (not available for Co-Op or CPU vs CPU modes).
Secret Code example using buttons sequences in specifics menu.
Intermission Fights at the end of Arcade meeting certain conditions using intermission paramvalue for chars in select.def.
Loading Screen after Versus Screen.
Stage Previews now can be loaded from his own sff file.
All error messages has been translated from Japanese to English Language.
Menu Controls Separate from In-Game Controls.
Window customization options [No Borders, Resizable and bordered window without resizable (original)].
Fullscreen customization options (Exclusive and Borderless type).
Game Mode and Service Triggers now recognized text via cns.
All information and examples about select.def parameters has been separate into a new select.example.def file.
Visual Novel Mode (WIP).
Unlock paramvalue for characters and stages in select.def, if it set as unlock=0 lock the selection (WIP).
Load video files (WIP).
intro.movie and ending.movie as an alternative to intro.storyboard and ending.storyboard in characters def files.
Full Changelog☛ github.com/CableDorado2/Ikemen-Plus-Ultra/releases/tag/v1.4.0
_________________________________________________________________
Preview Content:
➤00:00 - First Run Message + F1 information
➤00:15 - New Input Test + Secret Sequence Example
➤00:26 - New Training Settings
➤01:46 - Playback Feature
➤03:31 - Arcade Intermissions
➤05:26 - Unlock Example
➤06:40 - Tower Mode
➤11:28 - Story Mode Example
➤12:56 - Visual Novel Mode (W.I.P)
➤15:10 - Visual Novel Examples
➤15:54 - Video Player (W.I.P)
_________________________________________________________________
#IkemenPlusUltra #IkemenEngine #FightingEngine #CD2 #CableDorado2 #IkemenGo #MUGEN #ikemenplus
A HUGE UPDATE for Ikemen Plus Ultra is here! with more exclusive features and new game modes. Thanks to everyone who has supported this initiative in past versions to keep updated this engine.
Special Thanks to @StrongFS by share the first version of Video Player Function presented @PlasmoidThunder by Training Playback and @TheLeonasShow by help with the production of the Opening and Story Prologue for the "Game Example" build.
Download☛ github.com/CableDorado2/Ikemen-Plus-Ultra/releases
_________________________________________________________________
From Venezuela, I do my best with passion to present these new updates, if you want to make a donation, you can do so through☛ ko-fi.com/cabledorado2
(IT ISN'T mandatory to continue doing what I do, but like everyone else, it helps me continue creating content for Ikemen with more priority and allows me to boost its development whose route and objectives are public in the "TODO List" section of the github repository where the Ikemen Plus Ultra engine is hosted)
On my ko-fi page, you will eventually be able to find goals with proposals for extra features that I can add to the engine, I will only add them and present them on the channel if said goal is reached. I want to clarify that these additional functions do not interfere with the plans for the main development of the next versions and if they are fulfilled, they will simply be added for the update being worked on at that time.
Do you want to count on me to carry any of your projects? I am available to advise or make commissions on the Ikemen Plus Ultra engine. You can contact me through☛ gamesikemen@gmail.com
Important! I will only answer in English or Spanish.
Is time to go to the next level! See you next time! ¡GO BEYOND, PLUS ULTRA!
_________________________________________________________________
↓ Prominent Changes and New Features ↓
Engine Source Code Available.
Story Mode Example.
Tower Mode.
data.bgm lua var to set specific songs for custom fights.
data.stage lua var as an alternative way to insert specific stages for custom fights.
Music from left and right sides character now is detected in BGM Select, if is added in select.def with "music=" paramvalue.
Stage from left and right sides character now is detected in Stage Select, if is added in select.def with
"stages/mybg.def" paramvalue.
Characters/Stages Portrait Groups and Index can be edited via config.ssz.
Input Display for Training Mode.
Playback for Training Mode.
Life, Power Gauges and auto guard now can be configured in Training Mode.
Music played in Character Select and Main Menus now can be customizable via System Settings.
f_extractText lua function available to extract strings from .def files sections.
common.air and common.cmd availables to share global character data.
roundtime paramvalue for chars in select.def, set the time (in seconds) in order to overwrite round time saved in settings for arcade mode.
rounds paramvalue for chars in select.def, set number of rounds in order to overwrite the chosen in settings (Useful for Bonus Characters).
Side Select (decide if you will play from the left or right side of the screen).
"Here Comes a New Challenger" quick versus mode available for Arcade (not available for Co-Op or CPU vs CPU modes).
Secret Code example using buttons sequences in specifics menu.
Intermission Fights at the end of Arcade meeting certain conditions using intermission paramvalue for chars in select.def.
Loading Screen after Versus Screen.
Stage Previews now can be loaded from his own sff file.
All error messages has been translated from Japanese to English Language.
Menu Controls Separate from In-Game Controls.
Window customization options [No Borders, Resizable and bordered window without resizable (original)].
Fullscreen customization options (Exclusive and Borderless type).
Game Mode and Service Triggers now recognized text via cns.
All information and examples about select.def parameters has been separate into a new select.example.def file.
Visual Novel Mode (WIP).
Unlock paramvalue for characters and stages in select.def, if it set as unlock=0 lock the selection (WIP).
Load video files (WIP).
intro.movie and ending.movie as an alternative to intro.storyboard and ending.storyboard in characters def files.
Full Changelog☛ github.com/CableDorado2/Ikemen-Plus-Ultra/releases/tag/v1.4.0
_________________________________________________________________
Preview Content:
➤00:00 - First Run Message + F1 information
➤00:15 - New Input Test + Secret Sequence Example
➤00:26 - New Training Settings
➤01:46 - Playback Feature
➤03:31 - Arcade Intermissions
➤05:26 - Unlock Example
➤06:40 - Tower Mode
➤11:28 - Story Mode Example
➤12:56 - Visual Novel Mode (W.I.P)
➤15:10 - Visual Novel Examples
➤15:54 - Video Player (W.I.P)
_________________________________________________________________
#IkemenPlusUltra #IkemenEngine #FightingEngine #CD2 #CableDorado2 #IkemenGo #MUGEN #ikemenplus
![✪ Sonic 3 AIR - Origins Missions! [Part 3] ✪
Welcome back once again to Sonic Origins missions recreated in Sonic 3 AIR in Mod format. In this 3rd part, I will be getting half of the achievements. The next video related to this mod will probably be the penultimate one with more difficult achievements to achieve.
IMPORTANT: This mod has been possible thanks to the efforts of Its Fade and to date, it is unfinished, this is a video for testing purposes. The complete and stable version will be available in the SHC (Sonic Hacking Contest) according to the creators words.
#sonicorigins #sonic3air #sonic3origins #cd2 #gaming #modshowcase #sonichacks #sonic3mods #sonicthehedgehog ✪ Sonic 3 AIR - Origins Missions! [Part 3] ✪](https://i.ytimg.com/vi/pK0MYxn7yXA/mqdefault.jpg)
![I.K.E.M.E.N. PLUS ULTRA 𝐔𝐩𝐝𝐚𝐭𝐞 𝐯𝟏.𝟏 - [Fighting M.U.G.E.N Engine] - New Test Preview
Welcome back to a new update for Ikemen Plus Ultra (A Mugen Clone Engine). There are some many things that are under work, but I decided left them for a next update 1.2, below there are the full changelog list of v1.1. So see ya in the next time!
v1.4☛ https://www.youtube.com/watch?v=pDDLkaKSS74
v1.3☛ https://www.youtube.com/watch?v=B5z0DK4EHBA
v1.2☛ https://www.youtube.com/watch?v=4l396HotIiQ
Full Game Made in This Engine☛ https://youtu.be/TezLZpIdbac
Special Thanks to @SebastianVazquezFerrero @StrongFS @PlasmoidThunder , Gacel and Wreq! for the assistance, help and support.
Download☛ https://github.com/CableDorado2/Ikemen-Plus-Ultra
↓ Changelog and New Features (v1.1)↓
Bat Files open custom method added
Stage Viewer added Thanks to Yoshin222
Better engine assets organization
Minor menu improvements
New screen resolutions added
Test Controls Added in input options
Quick Match (Random VS) Mode Added
New Menu Songs Added
Title Screen Added
Replays menu improved
Sound test menu improved
Storyboards Menu improved
Here comes a new challenger screen added
Unlocks example added
Hints added in character select
Randoms hints added in versus screen
Random Song examples added
Free order select time in order Select screen
Win text fixed for simul mode
Order Select and Versus Screen Select Separation
Debug keys (in match) improved
Save Player Username added
Port change save config fixed
Some screenpack Settings added
Engine Perfomance Settings added
Enable or Disable debug functions added
Win, Cheese, LieDown and Dizzy sprites animations added to use in char select/order/versus/win screens
Sprites animations of all members of your team, now appears in continue/game over screen
Online settings improved
Some engine errors translate to English (There are many missing in statebuilder.ssz)
Mission Mode concept added
Demo Screen Added while you wait on Title Screen (WIP)
Service screen added (WIP)
Training Mode Improved (WIP)
Change Game Resolution on live (WIP)
Audio Panning option added (WIP)
Screenshot feature added (WIP)
Preview Content:
➤00:00 - Current Main Menu
➤00:07 - New Features
➤02:42 - Stage Viewer Feature!
➤04:06 - New Features
#IkemenPlusUltra #IkemenEngine #FightingEngine #CD2 #CableDorado2 #IkemenGo #MUGEN #ikemenplus I.K.E.M.E.N. PLUS ULTRA 𝐔𝐩𝐝𝐚𝐭𝐞 𝐯𝟏.𝟏 - [Fighting M.U.G.E.N Engine] - New Test Preview](https://i.ytimg.com/vi/pPL9SF8ZjZQ/mqdefault.jpg)

![🗒️ Cómo PORTEAR un SCREENPACK/FULL GAME de MUGEN al IKEMEN GO [Tutorial Básico] ⚙️
Aprende a pasar, convertir o portear tú screenpack de MUGEN hacia Ikemen Go (La alternativa a Mugen que trae Online integrado y más modos de juego).
Notepad ++ (Editor de Texto Usado)☛ https://notepad-plus-plus.org/downloads
Contenido:
0:00 - Introducción
01:27 - Recomendación
01:55 - El Screenpack en MUGEN
02:51 - ¿Qué archivos portear?
05:00 - El núcleo del Screenpack
06:13 - Porteando el Screenpack a IKEMEN Go
07:39 - El Screenpack en IKEMEN Go
10:10 - Incorporando los Nuevos Modos de Juego
12:18 - Comprobación
13:18 - Despedida
#ikemengo #ikemengotutorial #FightingEngine #CD2 #CableDorado2 #MUGEN #ikemenplus #IkemenEngine #ikemenscreenpack #mugenscreenpack 🗒️ Cómo PORTEAR un SCREENPACK/FULL GAME de MUGEN al IKEMEN GO [Tutorial Básico] ⚙️](https://i.ytimg.com/vi/pjE9ftwS8DA/mqdefault.jpg)
![🌐JUGAR MUGENGERS 4 (v1.0) ONLINE en MENOS DE 3 MINUTOS [Mugengers Network PC Tutorial]💬
Cualquier duda comenten. De momento, solo pueden conectarse y jugar online Mugengers 4 un máximo de 2 Jugadores.
Link al trailer del lanzamiento, para probar este increíble proyecto (Por sí aún no lo has jugado)☛ https://www.youtube.com/watch?v=TezLZpIdbac
↓ Contenido del Video ↓
➤00:00 - Programa para Jugar Online
➤00:29 - Hostear/Crear Partida
➤01:36 - Unirse a una Partida creada
➤02:47 - IMPORTANTE! + Despedida
#Mugengers #mugen #ikemenplus #ikemenplusultra #ikemengo #gaming #strongfs 🌐JUGAR MUGENGERS 4 (v1.0) ONLINE en MENOS DE 3 MINUTOS [Mugengers Network PC Tutorial]💬](https://i.ytimg.com/vi/pxMVzeXRFjM/mqdefault.jpg)
![Street Fighter 4 Taito Type X2 [TRIAL MODE] Gameplay #1
Gameplay of Trial Mode from SF4 Taito Type X2 (Arcades Version).
THIS IS NOT a Combo Trials Mode.
The Trial Mode in Street Fighter IV Taito Type X2 (Arcades Version) is a mix of Survival Mode and a TRUE Time Attack Mode. You have 180 seconds and 1 Round to defeat 12 predefined fighters consecutively. After completing each match, you fully restore your health, gain a 10-second bonus, and your Super and Ultra Combo gauges are saved for the next match.
This mode is played exclusively on the Cruise Ship Stern stage and the order in which the opponents appear is as follows: C. Viper, Blanka, Rufus, Ken, Dhalsim, E. Honda, Chun-Li, Zangief, El Fuerte, Ryu, Guile and Abel.
I discovered this game mode while reading this blog which is about the development of the videogame☛ https://rainbow-mika.blogspot.com/2010/04/una-larga-espera_27.html
As you can see from my gameplay, even though I still have enough health to fight, time rules! and is the real enemy because it can cause a Game Over if over. Looks like that I gonna have to take advantage of the damage dealt by throws to reach the end huh?
This game mode would be later improved and added into the console versions of Street Fighter IV under the name Time Attack Challenges, with multiple difficulty levels, advantages and disadvantages (modifiers) during the match☛ https://youtube.com/playlist?list=PLTb7Uia5Yj_Q_TOnTBdG6WBwusbLfZsQL&si=l_F3AwiNfo8oDhIv
And for those who are curious, the Beginner Mode available in the arcades version is an Arcade Mode, except that in the first 3 fights you cannot be challenged by another human player, unlike in standard Arcade Mode where you can be challenged from the start.
1/3 Attempts
Attempt 2 here☛ https://www.youtube.com/watch?v=jtL72ncpudo
Content:
00:00 - Attract
00:34 - Game Mode Select
00:50 - Character Select
00:57 - Trial Mode Gameplay
08:27 - Rankings
#fightinggames #streetfighter #capcom #streetfighter4 #capcomgames #fgc #games #arcade #gameplay Street Fighter 4 Taito Type X2 [TRIAL MODE] Gameplay #1](https://i.ytimg.com/vi/qnqvRFKZ2aw/mqdefault.jpg)
![🚫 Urban Trial Freestyle - El MEJOR JUEGO de ACROBACIAS que NUNCA JUGASTE [Modo Trials] Gameplay #1
Urban Trial Freestyle, desarrollado por Tate Multimedia en Unreal Engine. Un juego de 2013! es tal vez el mejor juego de acrobacias que pone a prueba tus habilidades con el control. ¿Alguna vez lo llegaste a probar? si no es así, aquí te lo presento casi por completo. Like para una parte 2!
Contenido:
00:00 - Intro
/𝐙𝐨𝐧𝐚 𝟏 - 𝕷𝖔𝖘 𝕭𝖆𝖗𝖗𝖎𝖔𝖘
01:37 - Entrenamiento de Acrobacias
02:42 - Frontera de la Velocidad
03:41 - Suspensión Asesina
05:01 - Extremos Pobres
06:23 - Tiovivo
/𝐙𝐨𝐧𝐚 𝟐 - 𝕷𝖆 𝕮𝖎𝖚𝖉𝖆𝖉
07:53 - Terror Urbano
09:12 - 𝐁𝐮𝐠 𝐄𝐱𝐜𝐥𝐮𝐬𝐢𝐯𝐨
09:32 - Beso de Cemento
10:23 - Jinete de la Tormenta
12:15 - Avenida Perdida
/𝐙𝐨𝐧𝐚 𝟑 - 𝕷𝖆𝖘 𝕴𝖓𝖉𝖚𝖘𝖙𝖗𝖎𝖆𝖘
13:33 - Topo Loco
15:28 - Perdiendo del Control
17:02 - Crisis Profunda
18:06 - Bajo Presión
/𝐙𝐨𝐧𝐚 𝟒 - 𝕰𝖑 𝑺𝖚𝖇𝖘𝖚𝖊𝖑𝖔
19:27 - Infierno Industrial
21:03 - Pesadilla sobre Aceite
22:55 - Recuerdos Tóxicos
24:25 - Libertad Denegada
/𝐙𝐨𝐧𝐚 𝟓 - 𝕯𝖊𝖕𝖔𝖘𝖎𝖙𝖔 𝖉𝖊 𝕿𝖗𝖊𝖓𝖊𝖘
26:04 - Transferencia Difícil
27:50 - 𝑳𝒂 𝑨𝒄𝒓𝒐𝒃𝒂𝒄𝒊𝒂 𝑰𝒎𝒑𝒐𝒔𝒊𝒃𝒍𝒆 (𝑽.𝑰.𝑷)
28:13 - Pecador sobre Raíles
29:56 - Loco del Acelerador
/𝐂𝐨𝐧𝐭𝐞𝐧𝐢𝐝𝐨 𝐀𝐝𝐢𝐜𝐢𝐨𝐧𝐚𝐥
31:28 - ¿Grabo una Parte 2?
32:11 - Outro
CASI NADIE CONOCE ESTE GRANDIOSO JUEGO
GIROS A 360FPS FULL HD 4K
EL JUEGO QUE CASI NADIE JUEGA EN INTERNET
ME ESCAPÉ DE CASA CON UNA PANDILLA
EL MEJOR JUEGO DE ACROBACIAS QUE EXISTE
LA PANDILLA SE ACTIVA
ADRENALINA PURA
🏆𝐇𝐚𝐬 𝐃𝐞𝐬𝐛𝐥𝐨𝐪𝐮𝐞𝐚𝐝𝐨 𝐔𝐧 𝐋𝐨𝐠𝐫𝐨: Títulos Alternativos
#gaming #UrbanTrialFreestyle #TateMultimedia #stuntgame #stuntbike #CD2 #CableDorado2 #gamingvenezuela 🚫 Urban Trial Freestyle - El MEJOR JUEGO de ACROBACIAS que NUNCA JUGASTE [Modo Trials] Gameplay #1](https://i.ytimg.com/vi/qyz5UL_JTjk/mqdefault.jpg)
![Sonic Mania [Hardcore Edition v1.0] (Normal Mode) - CD2 Fails
Difficult: 4.5/5
Full Gameplay☛https://youtu.be/LPgoRKwWOLg Sonic Mania [Hardcore Edition v1.0] (Normal Mode) - CD2 Fails](https://i.ytimg.com/vi/r2j2JN1JR6s/mqdefault.jpg)

![✪ Sonic Mania VR [Modo Misiones Origins] - Gameplay Completo en Español By CD2 ✪
Te hubiese gustado jugar un modo misiones en Sonic Mania? SONIC MANIA VR es un mod creado por jubbalub, para Sonic Mania inspirado en el hack rom Sonic VR que agrega 40 misiones para jugar. Todos estos desafíos tienen un objetivo simple: completar la prueba sin recibir daños y obtener el Phantom Ruby al final. Las misiones varían en dificultad y todas te desafían de una manera diferente, ya sea un control específico, un enemigo, un obstáculo o un concepto de nivel. El mod presenta una estética abstracta del ciberespacio, así como música compuesta por Anamanaguchi.
🎁 Descarga el mod aquí☛https://shc.zone/entries/contest2022/616
↓ Línea de Tiempo ↓
➤00:00 - Introducción
➤01:00 - Course-A.zip
➤05:44 - Course-B.zip
➤12:26 - Course-C.zip
➤27:52 - Course-D.zip
➤38:36 - Despedida y Outro
#sonicmaniaplusmods #sonicmania #sonicmods #shc2022 #sonicorigins #gaming #modshowcase #sonicvr #sonicmaniavr #sonicmaniadlc ✪ Sonic Mania VR [Modo Misiones Origins] - Gameplay Completo en Español By CD2 ✪](https://i.ytimg.com/vi/rFqOPld4y2E/mqdefault.jpg)
