Demoscene High-Quality Videos (Annikras) | IIN4K Announcement Intro - Armada & Northern Dragons | 4k @Annikras | Uploaded April 2013 | Updated October 2024, 2 hours ago.
Just for the awesome music :)
Released in 2005
Credits:
code: tonic
synth, music: !Cube
misc tweaks: Polaris
More info and download on Pouet:
pouet.net/prod.php?which=19068
Some additional infos to the music by !cube:
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The softsynth was done in C and the song data was linked as assembler code since it was easier to organize the byte data as data blocks in assembler code. I tried to create a YM2149ish sound to the tune hence no filters of any kind were used in the softsynth. The synth is able to create three different waveforms: pulse with variable pulse width, saw and noise and has sustain/release volume control. Like all the music editors on the Commodore 64, each individual instrument uses a table for the waveform and note pitch. A new value is read from the table about 50 times per second. With this technique, changing the waveform and note pitch can be used to create more complex sounds like drums.
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Just for the awesome music :)
Released in 2005
Credits:
code: tonic
synth, music: !Cube
misc tweaks: Polaris
More info and download on Pouet:
pouet.net/prod.php?which=19068
Some additional infos to the music by !cube:
--------------
The softsynth was done in C and the song data was linked as assembler code since it was easier to organize the byte data as data blocks in assembler code. I tried to create a YM2149ish sound to the tune hence no filters of any kind were used in the softsynth. The synth is able to create three different waveforms: pulse with variable pulse width, saw and noise and has sustain/release volume control. Like all the music editors on the Commodore 64, each individual instrument uses a table for the waveform and note pitch. A new value is read from the table about 50 times per second. With this technique, changing the waveform and note pitch can be used to create more complex sounds like drums.
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