Uploaded July 2026 | Updated September 2026, 2 hours ago
TIMESTAMPS
0:00 start
0:31 topic intro
1:30 magic for combat
3:09 our desire for action
4:48 fork in the road
5:54 the non-combat path
8:35 why combat creeps in
12:23 Shadow of the Colossus
14:24 Mirror's Edge rant
19:23 the combat path
20:45 deliver what you promise
22:51 perfect what you promise
26:36 tools in players' hands
28:55 weapon types matter
31:13 combat needs context
33:22 grow a spine, literally
37:21 reinvent the wheel \ new input peripherals
40:38 Attack! (Duh!)
42:21 mobile inputs: why should ingenuity be used only for simplification?
44:01 camera complexity (3rd person rules)
47:37 difficulty options
52:42 my 1st solution
54:05 level scaling
58:10 my 2nd solution
Would you believe I expected this to be one of my shorter episodes? Clearly I had a lot more to say than I thought when I sat down to write the script.
TIMESTAMPS
0:00 start
0:31 topic intro
1:30 magic for combat
3:09 our desire for action
4:48 fork in the road
5:54 the non-combat path
8:35 why combat creeps in
12:23 Shadow of the Colossus
14:24 Mirror's Edge rant
19:23 the combat path
20:45 deliver what you promise
22:51 perfect what you promise
26:36 tools in players' hands
28:55 weapon types matter
31:13 combat needs context
33:22 grow a spine, literally
37:21 reinvent the wheel \ new input peripherals
40:38 Attack! (Duh!)
42:21 mobile inputs: why should ingenuity be used only for simplification?
44:01 camera complexity (3rd person rules)
47:37 difficulty options
52:42 my 1st solution
54:05 level scaling
58:10 my 2nd solution
Would you believe I expected this to be one of my shorter episodes? Clearly I had a lot more to say than I thought when I sat down to write the script.










