Uploaded March 2021 | Updated September 2026, 11 hours ago
Is it sometimes better to ignore the rules of a TRPG? When should you use the mechanics of a game, and when shouldn't you?
(If you want to see a master of this principal, check out Jeremy at youtube.com/c/ErasmasExpeditions -- and consider subscribing! In addition to his amazing content, it was just his birthday.)
Our thought is that you shouldn't gate the wrong situations behind mechanics. A classic example of this is picking a lock. There are times when the story isn't about picking the lock, its about the boss fight on the other side of the door. That's the perfect example of a time to potentially hand-wave the picking of the lock
Also, if a situation repeats itself, consider handwaving mechanics then as well. The first time you encounter some guards or a trap, it could be a great way to build tension to require dice rolls and a chance of failure. But the second, or third or even fourth time, consider making things narrative. (Because the situations become less important to the story or the characters.)
But what do you think about this?
We answer those questions and more in this video.
Awesome Photo by Isabella Mariana from Pexels
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Comment below!
↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
Is it sometimes better to ignore the rules of a TRPG? When should you use the mechanics of a game, and when shouldn't you?
(If you want to see a master of this principal, check out Jeremy at youtube.com/c/ErasmasExpeditions -- and consider subscribing! In addition to his amazing content, it was just his birthday.)
Our thought is that you shouldn't gate the wrong situations behind mechanics. A classic example of this is picking a lock. There are times when the story isn't about picking the lock, its about the boss fight on the other side of the door. That's the perfect example of a time to potentially hand-wave the picking of the lock
Also, if a situation repeats itself, consider handwaving mechanics then as well. The first time you encounter some guards or a trap, it could be a great way to build tension to require dice rolls and a chance of failure. But the second, or third or even fourth time, consider making things narrative. (Because the situations become less important to the story or the characters.)
But what do you think about this?
We answer those questions and more in this video.
Awesome Photo by Isabella Mariana from Pexels
═══════════════
✠ The Dungeon ✠ (Get XP Below!)
═══════════════
► CHECK US OUT ON PATREON (10,000 XP)
patreon.com/TabletopTerrors
► SUBSCRIBE! (1,000 XP)
youtube.com/subscription_center?add_user=tabletopterrors
► COME HANG OUT! JOIN OUR FACEBOOK GROUP! (1,000 XP)
facebook.com/groups/absolutetabletop
► SUPPORT: Our indie RPG publishing company! (1000 XP)
absolutetabletop.com
► MORE TIPS! See more content like this on our website!
TabletopTerrors.com
► LET'S CONNECT!
➜ facebook.com/tabletopterrors (1,000 XP)
➜twitter.com/tabletopterrors (1,000 XP)
➜ google.com/+tabletopterrors (1,000 XP)
➜ Mends the First Break eNewsletter
eepurl.com/4YjqP (10,000 XP)
═══════════════
⁜ The Θubliette ⁜
═══════════════
Comment below!
↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓



![Community Productivity Show and Tell #1! (Inaugural)
Tabletop Terrors Productivity Show and Tell!
Positivity, creativity, and productivity has always been at the heart of Tabletop Terrors. We’ve come up with something we’re excited to show off to our wonderful community of creators. Join us for the inaugural Tabletop Terrors Community Show and Tell!
The premise is simple. In this livestream, well be going through our own creative works as well as community submissions! We will spend time showing off and discussing each creative work. Start thinking about what you’d like to submit!
Creative submissions for the Show and Tell do not need to be perfect or complete, anything you have that you want to submit will be accepted. We will be focusing largely on the pride and joy of creating, so there’s no need to worry about your work being criticized or scrutinized too deeply (unless that is what you want!). Attention will mostly be paid to supporting and showing off our wonderful community! We plan to show off some of our projects as well!
Don’t have anything made yet? Don’t have any plans to make anything? You do not need a completed work to submit. In fact, it’s better if you don’t! We want these show and tells to get people excited about creating and to offer a platform to our community to shine. If you’re willing to accept the challenge, get working on something to show off!
Here is what we are asking for!
Any type of creative work. It can be, but is not required to be tabletop gaming oriented. We’re accepting game rules, poetry/prose, visual art, worldbuilding, music, voice acting, anything you consider creative!
Due to the nature of the format, please keep submissions to a reasonable length. Approximately one page maximum of regularly sized text, one to two images, a short audio clip , etc. While we’d love to see as much work as you have, we will be limited in how much we can show off in a stream to ensure everyone gets a chance.
Please keep submissions reasonably family/work friendly. Mild swearing and such is permissible, but if things are too graphic/excessive, we will be unable to show it off.
You do NOT need to be a patron to submit! The Tabletop Terrors Community Show and Tell will always be completely free and open to anyone. We welcome submissions from all who want to make them!
If you’d like to submit something for us to talk about on stream, please send a link to [address] with your work! While we may be able to accept some last-minute entries, submitting sooner rather than later will help us to gauge time and interest! It will also give you the best chance of being a part. We hope to hear from you! Get creating and we’ll see you soon!
-Tim, James, and Jeff Community Productivity Show and Tell #1! (Inaugural)](https://i.ytimg.com/vi/ohx6JIdg-WI/mqdefault.jpg)






