Igniting Creativity for a (Hacking) Game - Game Devlog #2 @LiveOverflow
Igniting Creativity for a (Hacking) Game - Game Devlog #2  @LiveOverflow
Uploaded June 2020 | Updated September 2026, 1 week ago
How to be creative and get ideas for making a (hacking) game? In the last video I talked about how I got started with gamdev in in Unity. This video I share the game design aspect and what I do to be creative.

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The first game I made has two hacking challenges: Fall Damage and Datamining

CHAPTERS
00:00 - Introduction
00:45 - 1. Making a Plan
02:18 - 2. Being Creative
03:23 - 3. Kickstart Creativity
04:31 - 4. Fall Damage
06:42 - 5. Flags in Offline Games
07:53 - 6. 3D Modeling
08:43 - 7. Alternative Story
10:03 - 9. Technical Issues
11:22 - 10. New Island
13:10 - 11. Making NPCs
15:13 - 12. The 2nd Flag
17:29 - 13. Play Testing
18:00 - 14. Out of Ideas
20:09 - 15. Finalizing "Follow The White Rabbit"
21:48 - Conclusion
22:26 - Outro

Download the game for Windows here: earth.2020.cscg.de/tasks/Follow%20The%20White%20Rabbit%20-%20Cave

Part 1 - How To Learn Something New?: youtube.com/watch?v=LTlBElDPDDM
Part 2 - Igniting Creativity: this video
Part 3 - Unity Multiplayer/MMO Game

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Igniting Creativity for a (Hacking) Game - Game Devlog #2

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