Uploaded April 2019 | Updated September 2026, 1 hour ago
Stereoscopic VR animation rendered using actually developed version of Mandelbulber program.
New OpenCL rendering engine allows rendering high quality VR animations with fractals in reasonable time. It was done in 12 hours in resolution 4096x2048 (x2) on GTX 1060 + GTX 1080
Watch this animation with enabled 3D mode (e.g. with red-cyan glasse) or on smartphone with Cardboard.
patreon.com/krzysztofmarczak
mandelbulber.com
github.com/buddhi1980/mandelbulber2
Stereoscopic VR animation rendered using actually developed version of Mandelbulber program.
New OpenCL rendering engine allows rendering high quality VR animations with fractals in reasonable time. It was done in 12 hours in resolution 4096x2048 (x2) on GTX 1060 + GTX 1080
Watch this animation with enabled 3D mode (e.g. with red-cyan glasse) or on smartphone with Cardboard.
patreon.com/krzysztofmarczak
mandelbulber.com
github.com/buddhi1980/mandelbulber2










