Uploaded December 2019 | Updated September 2026, 2 hours ago
In ID2, there are preset default spawn points for use as a failsafe for if the given spawn point during a load is either null or invalid. This snowboarding minigame is the only form of loading in the game that uses this failsafe (because it spawns you where you last stood rather than at a checkpoint or entrance).
If you can load a different scene on the same frame that the minigame scene loads, the non-minigame scene will take priority and will load without the baked objects (objects affected by real-time lighting calculations). This is why some textures, like walls and floors, fail to load, but the objects are there, just not visible due to lack of material/texture.
When the minigame handles a load, it doesn't assign a spawn point, so spawn point is null, making it refer to the map's preset default spawn point when you load into another map. Some of these maps have useful default spawns.
In this example, I use the Extra 2 Dew mod's `goto` command to load into TombOfSimulacrum (S4) on same frame minigame tries to load. S4 takes priority due to it using a different load function, so it gets loaded instead of minigame. But when you warp, you spawn at the default spawn, skipping half the dungeon.
The part of this that is not known to be possible is loading another scene during the minigame fadeout. In theory, if you could reset game and load a different file off main menu, this should work on that file, but I haven't gotten it to work.
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Live runs at twitch.tv/chrisisawesome
Stay in touch on Twitter!
twitter.com/_ChrisIsAwesome
In ID2, there are preset default spawn points for use as a failsafe for if the given spawn point during a load is either null or invalid. This snowboarding minigame is the only form of loading in the game that uses this failsafe (because it spawns you where you last stood rather than at a checkpoint or entrance).
If you can load a different scene on the same frame that the minigame scene loads, the non-minigame scene will take priority and will load without the baked objects (objects affected by real-time lighting calculations). This is why some textures, like walls and floors, fail to load, but the objects are there, just not visible due to lack of material/texture.
When the minigame handles a load, it doesn't assign a spawn point, so spawn point is null, making it refer to the map's preset default spawn point when you load into another map. Some of these maps have useful default spawns.
In this example, I use the Extra 2 Dew mod's `goto` command to load into TombOfSimulacrum (S4) on same frame minigame tries to load. S4 takes priority due to it using a different load function, so it gets loaded instead of minigame. But when you warp, you spawn at the default spawn, skipping half the dungeon.
The part of this that is not known to be possible is loading another scene during the minigame fadeout. In theory, if you could reset game and load a different file off main menu, this should work on that file, but I haven't gotten it to work.
----------
Live runs at twitch.tv/chrisisawesome
Stay in touch on Twitter!
twitter.com/_ChrisIsAwesome










