Uploaded March 2024 | Updated September 2026, 2 weeks ago
Star Citizen recently announced it was making progress with server meshing meaning different areas of the verse can have their own server but all players remain together. But not one was expecting to be testing it so soon and for it to work flawlessly. For this to work at all is going to mean massive improvements to server performance and more players playing together in the same shard. It's incredible tech and I'm so pleased to get to test the first version of it.
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This is Star Citizen 3.22 gameplay talking about the updates coming to Star Citizen 3.23
Timestamps :
0:00 Intro
1:27 getting into a server
5:04 flying away
6:01 first server jump
8:15 I found the edge of the server
10:55 Talking about the server mesh
14:24 Flying through servers
15:24 Firing missiles through servers
16:18 Axis Note
16:35 Cant Target through Server 'Wall'
17:40 Seeing Players Through Mesh
18:32 Final Thoughts
Star Citizen recently announced it was making progress with server meshing meaning different areas of the verse can have their own server but all players remain together. But not one was expecting to be testing it so soon and for it to work flawlessly. For this to work at all is going to mean massive improvements to server performance and more players playing together in the same shard. It's incredible tech and I'm so pleased to get to test the first version of it.
Become a Member: olli.gg/join
Instagram: olli.gg/Insta
Discord: olli.gg/Discord
Twitter: olli.gg/tweets
Twitch: olli.gg/twitch
This is Star Citizen 3.22 gameplay talking about the updates coming to Star Citizen 3.23
Timestamps :
0:00 Intro
1:27 getting into a server
5:04 flying away
6:01 first server jump
8:15 I found the edge of the server
10:55 Talking about the server mesh
14:24 Flying through servers
15:24 Firing missiles through servers
16:18 Axis Note
16:35 Cant Target through Server 'Wall'
17:40 Seeing Players Through Mesh
18:32 Final Thoughts










