Uploaded August 2025 | Updated September 2026, 7 hours ago
You might be thinking, "Sera, why are you using spells if it's meant to be a STICK ONLY speedrun?" The reason is because it would be a dragrun without them, and not a speedrun. You might also wonder why I used Lightning on that one tentacle in the Kraken fight, and it's because it glitched out and became permanently out of range and otherwise not attackable, meaning I needed to finish it with something other than the tiny little stick that has no way of reaching that far. Annnnnnd the reason I didn't use only the stick in Guild Training is because the quest is coded to require the Iron Longsword (or Katana), Yew Longbow (or Crossbow), and Lightning during parts of the quest, including the exam with Maze, so the Stick Only restriction was only applied after graduating from the Guild.
Anyway, I saw improvements that could be implemented over m3xon's Stick Only speedrun route. You can watch his run here: youtube.com/watch?v=F7vYIQgiq8E
The strategies I had in mind when going into this run included: Early Bowerstone North because it meant easy Skill EXP at the start of the run, as well as gold; EtemMode to kill the Guildmaster and pop the Ages of Might and Will potions from Bowerstone South, Windmill Hill, and Bowerstone Jail respectively; utilizing the fact that Find The Archaeologist has no quest regions and I could go get a bunch of Will potions and Ages potions from all over (I accidentally grabbed the Ages of Might potion from Twinblade Elites' Camp but I already had Physique 6 by then so it wasn't really a problem) including Twinblade's Camp, Witchwood Cullis Gate, and the Grey House, then using them after killing the Guildmaster in EtemMode once again; and I utilized the load warp into the Chamber of Fate kinda how the Fable Anniversary Any% speedruns do to make Jack 1 MUCH easier to reach in his second phase.
You might be thinking, "Sera, why are you using spells if it's meant to be a STICK ONLY speedrun?" The reason is because it would be a dragrun without them, and not a speedrun. You might also wonder why I used Lightning on that one tentacle in the Kraken fight, and it's because it glitched out and became permanently out of range and otherwise not attackable, meaning I needed to finish it with something other than the tiny little stick that has no way of reaching that far. Annnnnnd the reason I didn't use only the stick in Guild Training is because the quest is coded to require the Iron Longsword (or Katana), Yew Longbow (or Crossbow), and Lightning during parts of the quest, including the exam with Maze, so the Stick Only restriction was only applied after graduating from the Guild.
Anyway, I saw improvements that could be implemented over m3xon's Stick Only speedrun route. You can watch his run here: youtube.com/watch?v=F7vYIQgiq8E
The strategies I had in mind when going into this run included: Early Bowerstone North because it meant easy Skill EXP at the start of the run, as well as gold; EtemMode to kill the Guildmaster and pop the Ages of Might and Will potions from Bowerstone South, Windmill Hill, and Bowerstone Jail respectively; utilizing the fact that Find The Archaeologist has no quest regions and I could go get a bunch of Will potions and Ages potions from all over (I accidentally grabbed the Ages of Might potion from Twinblade Elites' Camp but I already had Physique 6 by then so it wasn't really a problem) including Twinblade's Camp, Witchwood Cullis Gate, and the Grey House, then using them after killing the Guildmaster in EtemMode once again; and I utilized the load warp into the Chamber of Fate kinda how the Fable Anniversary Any% speedruns do to make Jack 1 MUCH easier to reach in his second phase.


![[PS2 WR] Enter The Matrix - Niobe Speedrun in 1:12:22 RTA (54:08 IGT)
Maybe Ill come back to this category on PS2 for a deathless run in the future, but apart from the one death after Transformer Field 2, and the two when failing Core Skip, Im pretty proud of how I played in this run, so Ill let them slide. [PS2 WR] Enter The Matrix - Niobe Speedrun in 1:12:22 RTA (54:08 IGT)](https://i.ytimg.com/vi/FR03m9gOU2c/mqdefault.jpg)
![Fable II - Any% [Unpatched] Speedrun in 2:53:20
it had a few blemishes, like the game just saying no with the hobbes in the crucible, and garth being hesitant to go to the commandants chamber in an expeditious manner, and not saving time on the ritual despite not suffering the japanese hannah sobbing because reasons I guess? lol, but this was an overall very solid run c: Fable II - Any% [Unpatched] Speedrun in 2:53:20](https://i.ytimg.com/vi/GS65uZl9-3o/mqdefault.jpg)

![[PB] Fable Anniversary Any% Speedrun in 57:41 Loads Removed Time
Arena? More like
AreNAH [PB] Fable Anniversary Any% Speedrun in 57:41 Loads Removed Time](https://i.ytimg.com/vi/HRtgN3bjj2k/mqdefault.jpg)




