I Rescue Bad 3D Scan Textures Using Topaz Gigapixel 💪🏿 @JonathanWinbush
I Rescue Bad 3D Scan Textures Using Topaz Gigapixel 💪🏿  @JonathanWinbush
Uploaded February 2026 | Updated September 2026, 2 weeks ago
Enhance your 3D scan textures with Topaz Gigapixel. In this tutorial, I break down how I upscale low‑resolution photogrammetry textures, clean up soft details, and make my 3D scans look production‑ready. Whether you're working in Unreal Engine, Cinema 4D, Blender, or any 3D pipeline, this workflow helps you get sharper, more realistic results from your scans.

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I walk through my full process step‑by‑step — exporting textures, choosing the right Gigapixel settings, and comparing before/after results so you can see exactly how much detail you can recover.

If you're into 3D scanning, photogrammetry, game dev, or digital art, this is a simple upgrade that makes a huge difference.

About Winbush
Jonathan Winbush is a multi–award-winning motion graphics artist who has worked professionally since 2006. His credits span blockbuster films and major franchises including Fantastic Four: Rise of the Silver Surfer, Iron Man, Transformers, My Little Pony, LEGO Harry Potter, and Power Rangers. Since discovering Unreal Engine in 2019, Winbush has become a leading voice in bringing real-time technology to motion design, pioneering workflows that empower artists to create faster, more dynamic, and uncompromised visuals.

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I Rescue Bad 3D Scan Textures Using Topaz Gigapixel 💪🏿

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