Uploaded February 2026 | Updated September 2026, 3 weeks ago
Brushes, Tutorials, and More ► follygon.com
The Appeal Academy ► http://appeal.academy
I redesigned Anran’s face from scratch based on community feedback, while preserving Overwatch’s art style.
To clarify, this is a fan redesign exercise. I’m not affiliated with Blizzard in any way.
I’m a professional 3D character artist, and I wanted to explore how Anran’s face could be pushed a bit further in terms of uniqueness while still fitting within Overwatch’s stylized proportions and appeal.
My goal wasn’t to "fix" anything, just to respond to some of the common community feedback and see what adjustments might help differentiate the silhouette and facial structure without losing core traits (like the original nose and overall design language).
I’d genuinely love to hear what you think works and what doesn’t. This was more of a design exploration than a statement.
#art #3D #sculpting
Brushes, Tutorials, and More ► follygon.com
The Appeal Academy ► http://appeal.academy
I redesigned Anran’s face from scratch based on community feedback, while preserving Overwatch’s art style.
To clarify, this is a fan redesign exercise. I’m not affiliated with Blizzard in any way.
I’m a professional 3D character artist, and I wanted to explore how Anran’s face could be pushed a bit further in terms of uniqueness while still fitting within Overwatch’s stylized proportions and appeal.
My goal wasn’t to "fix" anything, just to respond to some of the common community feedback and see what adjustments might help differentiate the silhouette and facial structure without losing core traits (like the original nose and overall design language).
I’d genuinely love to hear what you think works and what doesn’t. This was more of a design exploration than a statement.
#art #3D #sculpting










