i made this rhythia clone out of spite @fogstater888
i made this rhythia clone out of spite  @fogstater888
Uploaded November 2025 | Updated September 2026, 7 hours ago
for those not caught in the loop, the rhythm game Rhythia had a former developer named "cunev", and lets just say he was not a nice person
btw heres a link to the discord server of the cool rhythm game Rhythia! please check it out now that cunev is gone :)
discord.gg/rhythia

to give a quick rundown on what cunev did, he kept gatekeeping all of his codebases, never letting any other devs get a chance to even help with the game. knowing this, he even called every other dev useless even though we had NO WAY to help whatsoever

i wont get into it, but you can read more on it in this doc that luluski wrote: docs.google.com/document/d/1wwIe7qFESduYspm2NTI4TfpAPLvm566RJm3De2ZkQsY/edit?tab=t.0

anyways! i made this purely in python, no AI and no tricks. just straight up 3d mesh rendering with no multimesh, spin and lock support (parallax support also implemented, but not shown), and a fully fledged hit detection system! (also took some notes from kermeet's old sound space clones, and pieced those together which was a big help in speeding up this process)

this was done out of spite because cunev was super high on his own heels for no reason, and thought any way he programmed was the better way. reminder that this guy relied almost entirely on AI, and had no original thought process when it came to development of "Rhythia Rewrite" whatsoever.

for the programmers out there, there is one correction i wanted to make in the video. the parallax isnt completely accurate because of an annoying bug that was raylib specific, but id like to say it is 90-95% accurate to sound space's parallax (for those that want to know what i mean, i am not accounting for the roblox's lookvector zoom). i was in a big rush because i wanted to get this video out as quickly as possible because it would be simply funny!

for those that want to check out the github repo of the rhythia clone i made, ill link it right here: github.com/fogsaturate/Pythia
im still deciding if i want to progress this project any further, but if i do, i want to make it a FULLY FLEDGED clone that has spaces, 3d panels, a health system, effects, etc to show how to truly optimize a game compared to what cunev wrote
now fog! this client is super lightweight! that is very true, but you have to realize im just missing a few key components (healthbar and 3d panels). spaces, hit effects, hit sounds and what not are all user customizable and even turning all of those off still ran like garbage on rhythia rewrite. I wanted to show how much potential an actual Lightweight clone made for Competitive players could have

if you want proof this was done with 0 AI, you can check all the bits of my code using this website here: code-detector.ai

and a message to cunev if you ever see this, then i just wanna say a big Fuck You to said beloved former dev!
you can try to take action for defamation, but the proof is in the pudding! read the docs! :)
i made this rhythia clone out of spiteosu! | ZiGZaG - Vertex^2 [CHALLENGE] 8.58⭐70.02%Vulnus | Dangerous Slot (Ingame Collab Ver.) 91.52% [Spin] First Ever Passchained b 80perfectly cut screamnorwayEminem From Fortnite 100% FCice verse b clean fc without slidingwho needs copyright laws when you have rhyt 😍IAHN - Transform 93.34% FC 189ppgamed onstorm solo -7
fogstater |

i made this rhythia clone out of spite

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