I made 6DOF VR in a phone based headset, via AR Portfolio and ARKit. Apples AR/VR Headset Engine?!? @ChiltonWebb
I made 6DOF VR in a phone based headset, via AR Portfolio and ARKit. Apples AR/VR Headset Engine?!?  @ChiltonWebb
Uploaded May 2018 | Updated September 2026, 2 weeks ago
Inside-Out Tracking in VR mode, via Augmented Reality. A more advanced version, with lens distortion, etc., is coming in AR Portfolio 1.6.

This is based on ARKit, Apple's framework for augmented reality. What you're seeing here is inside out tracking. Combine this with the light estimation, plane detection, and all the other stuff ARKit and AR Portfolio give you, and you have a true VR experience right now, in any cheap ass headset.

I guarantee if I can do this using Apple's engine (and my own custom eye separation code), Apple has DEFINITELY done this internally. This is likely what their end game is. Deploy ARKit to the masses, let people build up a library of AR experiences, then drop an AR / VR headset at some point that can take advantage of all of that, PLUS they'll have years of experience and data on tracking things.

Apple is up to something. They're building the ultimate VR headset. I know it. I can feel it in my bones :D
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Chilton Webb |

I made 6DOF VR in a phone based headset, via AR Portfolio and ARKit. Apple's AR/VR Headset Engine?!?

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