I interviewed the Astride team @YTRattle
I interviewed the Astride team  @YTRattle
Uploaded December 2024 | Updated September 2026, 1 week ago
Astride has been a lot of ups and downs during its development. I was lucky enough to chat with one of the developers about how they are doing.

SUPPORT ME: ko-fi.com/ytrattle
ABIGAIL: youtube.com/@AbigailPinehaven
PREVIOUS ASTRIDE video: youtu.be/YVqfvius_2M

0:00 - Introduction
02:39 - Why players are upset
06:57 - Why is the focus on small features?
09:03 - When will we see good gameplay?
11:27 - Why was the Kickstarter launched so early?
15:26 - Why is development so slow?
21:51 - Why was the game 25 euros at launch?
27:11 - Do you have enough funding to continue production?
29:11 - The current roadmap
33:21 - Why so much emphasis on the visual?
35:00 - Why are the animations so disjointed and janky?
38:41 - Why is the game more realistic now than it was before?
42:02 - Why is the game changing so drastically so many times?
43:39 - What would you like to say to people who have lost faith?
44:23 - Community questions
47:46 - Conclusion
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I interviewed the Astride team

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