I Found a Better Way to Generate Biomes (In my Voxel Engine) @Tantandev
I Found a Better Way to Generate Biomes (In my Voxel Engine)  @Tantandev
Uploaded November 2025 | Updated September 2026, 2 weeks ago
My Voxel Engine needs a solid procedural biome generation implementation.
And I discovered a method, that Is fairly well known about, yet rarely talked about. Either:
1. The game's world shape is constructed using a biome classifier (terrain over biome). "a biome is a result of the shape"
OR the inverse:
2. The game's world shape is uniquely constructed from a biome. (biome over terrain). "The shape is result of a biome".

This video explores both methods, and I explain why I’m using it in my voxel engine, that I'm building with Rust and the Bevy game engine.

#gamedev
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I Found a Better Way to Generate Biomes (In my Voxel Engine)

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