Uploaded May 2024 | Updated September 2026, 2 weeks ago
Not a long time ago like a Week, I wanted to edit a Certain Game's Levels like other people could in fan games of re-creations of Remakes that also Credited the Original Developers. So I downloaded the Level Editor, and opened the file setting it to Sonic 2 Absolute. Sonic 2 Absolute is a Remake of Sonic 2 that was originally owned by Sega, and Sonic Team. The Developer that done Sonic 2 Absolute was Team Forever ©️2022 along crediting Sega. The Sonic 2 Absolute without Others Feature changes some of the Sprites like the Life Icon, HUD, and Player Sprites to make it feel more better and adds additional options to allow Sonic 3 Sheilds and the Peelout from Sonic CD also has a toggle option with its picture length and add toggle Sonic Max Dashing. You could also change the Super Music for this game too like you could in Sonic 3 A.I.R. I used certain features to make the Game look accurate to the Original Sonic 2 with a feature removing the Absolute Branding by Neatthingys. When I learned about editing some Sonic 2 Zones after some other people did it. I added some additional platforms and parts to make some of the zones easier. I edited like 6 Zones so far! I am only showcasing 5 of them I edited. Editing Sonic 2 Official Zone Layouts that were orginally pre-made by Sega in a Sonic 2 Fan-Game Sonic 2 Absolute by Team Forever feels so creative like you are playing Super Mario Maker again. Except Sonic Zone Style! Sega and Sonic Team allowed several users to get away with making Free Sonic Fan-Games including remakes of their own 2D 1991 to 1994 including other feature tweaks people added by downloading them to modern sonic games in 2017 to Present Year even if the layout is changed or sprites polished to be more beautiful. With allowing Sonic Games on Roblox! Editing Zones in Sonic 2 feel more difficult and a bit slow compared to creating a Mario Level in Super Mario Maker 1 and 2. With Sonic 2 the Ground gets called Tiles, and there is so many tiles base Ground to choose from. With its bottom left to right top layers to choose from. Then their is Objects it’s possible to put a unlimited amount of objects without coming to a number limit or running out compared to how the first 2 Mario Maker Games have limits with objects, baddies, and blocks/ground materials. You can also change the Zone Names too besides Sprites and Game Dev Configuration. I managed to edit Emerald Hill Zone and do one where I spawn a whole ton of Eggman Bosses in it. It was pretty silly and fun! I am going to give out the Credits now to what users I got the resources from was. The Official 2013 Sega Sonic 2 Sprites along with the hud were edited by Sega, Sonic Team, and Jake Scartoff, the Sonic 2 HD OST was ported over into Sonic 2 Absolute was featured by Ptk, and finally the Sonic 2 Absolute Expanded of someone edited the Proto Zone is Credited by coolguy6943. And I also edited his edited Zone to make The Proto Zone feel more Complete. I renamed the Proto Zone Mystic Discovery. The rest of the Edited Zones from Sega and Menu Sprites were edited and tweaked to look more Original and cool by me, Tails Z. All the Credits I have given off here are reserved!
Not a long time ago like a Week, I wanted to edit a Certain Game's Levels like other people could in fan games of re-creations of Remakes that also Credited the Original Developers. So I downloaded the Level Editor, and opened the file setting it to Sonic 2 Absolute. Sonic 2 Absolute is a Remake of Sonic 2 that was originally owned by Sega, and Sonic Team. The Developer that done Sonic 2 Absolute was Team Forever ©️2022 along crediting Sega. The Sonic 2 Absolute without Others Feature changes some of the Sprites like the Life Icon, HUD, and Player Sprites to make it feel more better and adds additional options to allow Sonic 3 Sheilds and the Peelout from Sonic CD also has a toggle option with its picture length and add toggle Sonic Max Dashing. You could also change the Super Music for this game too like you could in Sonic 3 A.I.R. I used certain features to make the Game look accurate to the Original Sonic 2 with a feature removing the Absolute Branding by Neatthingys. When I learned about editing some Sonic 2 Zones after some other people did it. I added some additional platforms and parts to make some of the zones easier. I edited like 6 Zones so far! I am only showcasing 5 of them I edited. Editing Sonic 2 Official Zone Layouts that were orginally pre-made by Sega in a Sonic 2 Fan-Game Sonic 2 Absolute by Team Forever feels so creative like you are playing Super Mario Maker again. Except Sonic Zone Style! Sega and Sonic Team allowed several users to get away with making Free Sonic Fan-Games including remakes of their own 2D 1991 to 1994 including other feature tweaks people added by downloading them to modern sonic games in 2017 to Present Year even if the layout is changed or sprites polished to be more beautiful. With allowing Sonic Games on Roblox! Editing Zones in Sonic 2 feel more difficult and a bit slow compared to creating a Mario Level in Super Mario Maker 1 and 2. With Sonic 2 the Ground gets called Tiles, and there is so many tiles base Ground to choose from. With its bottom left to right top layers to choose from. Then their is Objects it’s possible to put a unlimited amount of objects without coming to a number limit or running out compared to how the first 2 Mario Maker Games have limits with objects, baddies, and blocks/ground materials. You can also change the Zone Names too besides Sprites and Game Dev Configuration. I managed to edit Emerald Hill Zone and do one where I spawn a whole ton of Eggman Bosses in it. It was pretty silly and fun! I am going to give out the Credits now to what users I got the resources from was. The Official 2013 Sega Sonic 2 Sprites along with the hud were edited by Sega, Sonic Team, and Jake Scartoff, the Sonic 2 HD OST was ported over into Sonic 2 Absolute was featured by Ptk, and finally the Sonic 2 Absolute Expanded of someone edited the Proto Zone is Credited by coolguy6943. And I also edited his edited Zone to make The Proto Zone feel more Complete. I renamed the Proto Zone Mystic Discovery. The rest of the Edited Zones from Sega and Menu Sprites were edited and tweaked to look more Original and cool by me, Tails Z. All the Credits I have given off here are reserved!




![Mario Kart Double Dash - Gameplay of Mario Circuit and Waluigi Stadium
To make this description interesting. I am going to give Credit to Ralf for putting all these additional details in this Game with his Action Replay Cheating Work for the actual GameCube that were originally not available back in the days on the Nintendo GameCube. With some of these non-cheat codes Ralf made besides lots of those with Cheats Nintendo can take Mario Kart Double Dash and turn it into a way bigger game on Nintendo Switch Online + Expansion Pass for the Nintendo GameCube Nintendo Switch Online for the Nintendo Switch 2.
Best Action Replay Max Codes Nintendo should use to improve Mario Kart Double Dash when adding it to the Nintendo GameCubes Nintendo Switch Online for the Nintendo Switch 2:
16:9 Aspect Ratio (Widescreen doesnt fix hud) [Ralf]
X13Q-QECT-QWED6
K4YW-DWG4-5BNT0
2KW9-RB27-B2WP3
16:9 Aspect Ratio v2.ar (Widescreen) - Part 1 [Ralf]
BKM0-2VC9-FMN09
RKFH-ZZJA-K4K78
0F39-N69N-DY6QW
P26T-5MH1-WTV12
Y1K4-VHJ2-B9PHQ
GCVR-5HHC-EEHUH
QCEF-NM62-N9M03
QAW9-VHEW-C5J7J
DC27-E0YN-FT4YG
X69B-D5YG-4Y588
NFNC-MKGJ-TUT0E
9NBT-K8U7-0A7GK
YAGZ-G4E5-XUQQ0
7J4X-XN2K-YNR24
6FNK-FN9E-9B546
JYM2-TJ6B-4GJ08
BWV2-EKNV-UUMTP
4J79-3Y6W-QMUZK
W2K0-18A2-K1RZE
XGA8-W2TH-J0PKT
CQXA-NW1N-6X88R
4J02-MGET-EPQGY
ZCVY-H4QH-ZJHMD
KF2N-KRTH-XAW6M
72JF-GVRW-W0YQ2
GAXG-84R9-63TNV
Q482-FDJD-TJD7C
5KG9-RHRX-MAZY1
7QMC-DC1F-G719M
61FB-EVKK-HUPM8
8V2C-J6B9-C9MPC
DR65-2MC6-G79T7
57YY-2B7M-Z9CNR
9UGU-Y7CA-WVUZP
6D4G-WJG5-4EBN7
646X-9EGB-5102V
6UH1-86BN-K21ND
JYQ5-M43K-G4VJ9
6Y04-BGNT-4K4U1
758Q-30FA-3AJUZ
8ZN7-VHGE-1BEME
T069-XVJK-DU9BP
7MJ5-V28R-RVET2
EEPZ-JK5G-2TZB9
GRG1-TMDH-XMCKM
ERPM-DPVH-V4HG9
VE2H-WPUY-RECU1
PR2W-8TJK-4YVHU
UCXU-YMTK-Y8HDH
EN83-T5D5-HVCG6
YKCV-EG4E-FZ9FF
ZQHK-7Y2F-6YJBD
Incl. 2D elements. Designed for use with real Action Replay on Nintendo GameCube.
16:9 Aspect Ratio v2.ar (Widescreen) - Part 2 [Ralf]
BZVA-JFYK-78FGA
WEQ1-M7FB-PMGJ7
EYG3-TD9B-H203C
21FQ-1JQ7-EYJAE
0XK1-R7JW-H9Q5M
U8K5-WU5X-8QA48
QNT8-0D67-9VT2Z
1NWD-XE7K-6PXW4
Y873-62M1-4G1AP
00PP-YFYR-A0DZQ
7K9V-UKW4-G4RV0
TQ95-0XJG-0FW2C
52E0-5A98-CWC6Q
BAU0-Z78J-RR6CN
UR11-C1KF-VQDGZ
Y9MZ-UK04-H87TD
DGCB-BQQJ-X0PP5
XKEJ-5KZD-MQEW1
BGTY-BEX0-NAKVT
J8UZ-61TJ-5CXEA
Y8UW-7ZPX-404J6
AVX3-0THW-0U97H
EDHT-6Z1A-7BYRN
9U3J-EXAR-GKGEF
ZZA5-HXVQ-F6JA9
65M6-NB84-UJKBZ
C28T-F7XJ-3BWWE
YJ5J-PB89-AAUCR
J9X6-RQPF-C69H8
PC54-VJ15-R4ND0
Incl. 2D elements. Designed for use with real Action Replay on Nintendo GameCube.
16:9 Menu Backgrounds Add-On [Ralf]
9U8K-RXU4-HTMHM
0KNY-FQZK-2RXU3
KWPA-PD1H-T9M9D
2D2E-2M3W-NDJ2B
XDHH-5JAW-WPHVY
ZVKH-7MU3-CFCYJ
33H2-5WY2-EXEGV
EFBJ-6YUG-YZQYZ
F2N4-JWV7-ZWJ1V
HV4B-G7FX-P5TP8
QNJB-DB2E-NGU26
ZW9C-2KCM-D7G5Z
6FWE-BBHR-4FKE8
4T5F-AKFB-337AP
B967-D330-GRJX0
CC48-6DCV-210VB
P05Q-MDEE-3MVJF
ZQW5-PDWM-YKC74
NRDU-RXM8-ABVHB
6Z0B-1V8K-FEVWT
VN3F-EZFA-BD2KB
RWVD-YNFG-EAK7B
W3Q5-UKAJ-TBE3Q
MBZC-1F2D-W4T1W
97R2-Z62K-YC46A
M7RH-QEP1-45VAP
QUQU-ZJT9-YXGYN
MEU7-VNVN-QFV7Y
F6P9-KAHB-G2MZF
QRRD-2FY7-CYQV4
YTAJ-A188-HC96C
90G9-7JP1-K4J63
5381-WTJY-Y4Y62
Enable 16:9 background pictures for Race, Records and Options menus
Easy Drift Turbo Boosts [Ralf]
HZ2R-32PD-FX4C6
APVZ-J2H8-ZQXXB
DF8P-FXUD-A3EKG
Versus Mode: Enable GP Course Intro Scene [Ralf]
G99E-4ZUN-76BKZ
EVDZ-M0FJ-FADG4
Enable All Unused Track Objects [Ralf]
9T16-CPZY-01ZZN
HH6A-R7Z5-8BN83
Wario Colosseum: Enable Collision For Unused Fire Ring [Ralf]
DQY1-H8GE-X15H5
FK1Q-0EUU-BVK1A
5FVN-5EBE-TP96V
UPE7-FA74-J4ZNB
VXQ1-JZ90-YH32E
6R3U-J34T-QHXZX
CNFM-N12J-DNF7U
85JE-2NZ5-G2KWK
UB0D-JJ4B-2WGCM
MT07-5XWF-902PG
PJV9-UER2-VE75H
Code requires Enable All Unused Track Objects Code to work.
Peach Beach: Enable Collision For Unused Cataquacks [Ralf]
MAHV-4WG5-4X8FB
JQ0U-KMB2-QTHM4
JXJM-7AD8-YW4MG
WR1F-WVRC-RZRB4
0QX0-WURC-ZQGM3
MVET-7YJ8-G8VT2
06YJ-HVH4-DXZ5D
M4FT-GR0H-PDCM1
14RW-AZM1-QG0AV
BQQQ-RWJW-54TQZ
UN2N-9QUW-N7T70
Code requires Enable All Unused Track Objects Code to work.
Peach Beach: Enable Unused Cataquacks (Incl. Collision Fix) [Ralf]
K1YU-A9MH-KBEHC
F17P-Z7J7-9J550
Z1KW-2TZA-V3M92
WA86-T225-9RTJH
6EM3-JAYZ-JV2DQ
H0K0-JMU3-VPBDN
XY67-0H78-N3E70
TH17-0NWV-QBR5J
FBTV-PH6G-5A5FJ
NCN5-VPZH-BR2ZT
XX8X-U1EU-MMMDV
NRQ4-1Y60-ZE7CY
9JCY-UCQM-7FQTN
Unlock 2 Player Co-op Mode Time Trials Menu Option [Ralf]
50EQ-7JYX-6GDUB
2YFH-K3A5-QFEHU
RC1B-1EJR-AMEBM
7T10-FX5F-JG4V4
With all these Codes Nintendo can expand Mario Kart Double Dash for Nintendo GameCubes Nintendo Switch Online on the Nintendo Switch 2, Mario Kart Double Dash can be a much bigger game now and Nintendo could make a huge success with it, and it will all be thanks to you Ralf for putting your time and effort into making all these improved codes Nintendo can use to make Mario Kart Double Dash a much more bigger game on the Nintendo GameCube of Nintendo Switch Online for Nintendo Switch 2. Mario Kart Double Dash - Gameplay of Mario Circuit and Waluigi Stadium](https://i.ytimg.com/vi/yCoGKNrEdnw/mqdefault.jpg)





