Discoverino
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updated 4 years ago
Pot Address | Priority: 419960 | 0
Instance Type | Address | Priority: 0 | 4197b0 | 2
Load initial room: 1
Dealloc: 82, 2
Load room: 0 | Spawners: 0 | Use plane: 0
Allocate: a2 (bomb for this can be pulled as soon as room 0 loads)
Allocate: 9
Allocate: 35
Load room: 1 | Spawners: 0 | Use plane: 0
Superslide into room 0 with smoke still loaded using plane 0.
Load room: 1 | Spawners: 0 | Use plane: 0
Load room: 0 | Spawners: 0 | Use plane: 0
Instance Type | Address | Priority: 0 | 41ecb0 | 0
Load initial room: 0
Dealloc: 82, 2
Allocate: 9
Allocate: 9
Allocate: 35
Load room: 1 | Spawners: 0 | Use plane: 0
Load room: 0 | Spawners: 0 | Use plane: 0
Allocate: 9
Allocate: 9
Load room: 1 | Spawners: 0 | Use plane: 0
Superslide into room 0 with smoke still loaded using plane 0.
Load room: 1 | Spawners: 0 | Use plane: 0
Load room: 0 | Spawners: 0 | Use plane: 0
Turken's position/angle setup for respawn coordinates: youtube.com/watch?v=EWXYq3bwT_M
My heap manip: youtube.com/watch?v=FNNvXd1MhyM
Turken's angle setup for 3326 youtube.com/watch?v=JK3McikJ2yE
Torch Address | Priority: 428870 | 5
Load initial room: 1
Dealloc: 82, 2
Dealloc: 82, 0
Dealloc: 82, 1
Load room: 0 | Spawners: 0 | Use plane: 0
Allocate: 9
Load room: 1 | Spawners: 0 | Use plane: 0
Load room: 0 | Spawners: 0 | Use plane: 0
Load room: 1 | Spawners: 0 | Use plane: 0
Dealloc: 82, 0
Dealloc: 82, 2
Allocate: 9
Allocate: 9
Load room: 0 | Spawners: 0 | Use plane: 0
Load room: 1 | Spawners: 0 | Use plane: 0
Superslide into room 0 with smoke still loaded using plane 0.
Load room: 1 | Spawners: 0 | Use plane: 0
Load room: 0 | Spawners: 0 | Use plane: 0
Pot Address | Priority: 429e80 | 6a Guard Address | Priority: 4298b0 | 0
Load initial room: 0
Allocate: 9
Load room: 1 | Spawners: 1 | Use plane: 0
Allocate: 9
Allocate: 35
Load room: 0 | Spawners: 1 | Use plane: 0
Allocate: 9
Load room: 1 | Spawners: 1 | Use plane: 0
Allocate: 3d
Load room: 0 | Spawners: 1 | Use plane: 0
Allocate: 9
Load room: 1 | Spawners: 1 | Use plane: 0
Allocate: 3d
Load room: 0 | Spawners: 1 | Use plane: 0
Allocate: 9
Load room: 1 | Spawners: 1 | Use plane: 0
Dealloc: 90, ca
Dealloc: 90, d0
Dealloc: b0, 65
Dealloc: b0, 67
Superslide into room 0 with smoke still loaded using plane 0.
Load room: 1
Target wall 0, ess left once, walk forward for new angle
ess left once, walk forward for new angle
ess to F8Ex
Angle setup is: target wall, ess left until the frame, walk up and retarget twice for an angle of BD71. Get in corner where Keeta pushes you out, then retarget, let go of target, and walk forward for two frames. On the third frame, press A.
Heap:
Pot Address | Priority: 420fb0 | d0 Guard Address | Priority: 4209e0 | 0
Load initial room: 0
Load room: 1 | Spawners: 1 | Use plane: 0
Dealloc: b0, 65
Dealloc: b0, 68
Dealloc: b0, 6a
Dealloc: 90, c8
Dealloc: 90, cc
Allocate: 9
Allocate: 35
Load room: 0 | Spawners: 1 | Use plane: 0
Allocate: 9
Allocate: 9
Allocate: 9
Load room: 1 | Spawners: 1 | Use plane: 0
Superslide into room 0 with smoke still loaded using plane 0.
Load room: 1
Load initial room: 0
Dealloc: b0, 6a
Dealloc: b0, 66
Allocate: 9
Load room: 0 | Spawners: 1 | Use plane: 0
Load room: 1 | Spawners: 1 | Use plane: 0
Dealloc: b0, 67
Load room: 0 | Spawners: 1 | Use plane: 0
Allocate: 9
Allocate: 9
Allocate: 9
Load room: 1 | Spawners: 1 | Use plane: 0
Dealloc: b0, 68
Load room: 0 | Spawners: 1 | Use plane: 0
Allocate: 9
Allocate: 9
Allocate: 9
Load room: 1 | Spawners: 1 | Use plane: 0
Superslide into room 0 with smoke still loaded using plane 0.
Load room: 1
Moonwarp 3 Pot Address | Priority: 420fb0 | d0 Guard Address | Priority: 4209e0 | 0
Load initial room: 0
Load room: 1 | Spawners: 1 | Use plane: 0
Dealloc: 90, c8
Dealloc: 90, c9
Dealloc: 90, cf
Dealloc: b0, 69
Dealloc: b0, 6b
Allocate: 9
Allocate: 9
Allocate: 35
Load room: 0 | Spawners: 1 | Use plane: 0
Allocate: 9
Allocate: 9
Allocate: 9
Load room: 1 | Spawners: 1 | Use plane: 0
Superslide into room 0 with smoke still loaded using plane 0.
Load room: 1
Load initial room: 0
Allocate: a2
Allocate: 9
Allocate: 9
Load room: 1 | Spawners: 1 | Use plane: 0
Dealloc: b0, 64
Dealloc: b0, 65
Dealloc: b0, 66
Dealloc: b0, 67
Dealloc: b0, 69
Dealloc: b0, 6a
Dealloc: 265, 0
Dealloc: 90, cc
Dealloc: 90, ce
Dealloc: 90, cf
Dealloc: 90, d0
Allocate: a2
Allocate: 9
Allocate: 35
Load room: 0 | Spawners: 1 | Use plane: 0
Allocate: 9
Allocate: 9
Allocate: 9
Load room: 1 | Spawners: 1 | Use plane: 0
Allocate: a2
Allocate: f
Allocate: 3d
Load room: 0 | Spawners: 1 | Use plane: 0
Allocate: a2
Allocate: 9
Allocate: 9
Allocate: 9
Load room: 1 | Spawners: 1 | Use plane: 0
Allocate: 3d
Load room: 0 | Spawners: 1 | Use plane: 0
Load room: 1 | Spawners: 1 | Use plane: 0
Superslide into room 0 with smoke still loaded using plane 0.
Load room: 1
-turn straight around for an angle of 0
-you need to get around the corner where that pillar is and have an angle of 0x2328
-pause and hold ess right
-when you're fully clipped just jumpslash
This seems a bit finicky, but it should be consistent eventually. Heap by imbued.
owl Address | Priority: 4373c0 | 0
Load initial room: 0
Allocate: 9
Load room: 2 | Spawners: 0 | Use plane: 2
Allocate: a2 (can't leech off previous bomb)
Allocate: 9
Load room: 0 | Spawners: 0 | Use plane: 2
Allocate: a2 (can leech off previous bomb)
Load room: 2 | Spawners: 0 | Use plane: 2
Load room: 0 | Spawners: 0 | Use plane: 2
Allocate: 9
Allocate: 9
Allocate: 9
Load room: 2 | Use plane: 2
Superslide into room 0 with smoke still loaded using plane 0.
Load room: 2 | Use plane: 2
Load room: 0 | Use plane: 2
move down-left a bit (this ACTUALLY seems to matter- more testing should be done)
ess left 5 frames
walk up into corner
backwalk down for 26 frames with the first frame you start moving counting as frame 1 (sometimes the final frame looks a bit different, more testing should be done)
walk right until correct frame (frame where link's head is a bit past black mark - more testing needed)
hold right and throw pot (not sure if you have to hold right)
This is 23 chus and 1 bomb. The bomb is necessary since if you use a chu there it'll just run along the wall.
Pot Address | Priority: 40fdb0 | 0
Instance Type | Address | Priority: 283 | 40fd30 | 0
Overlay Address: 40f3c0
Load initial room: 1
Allocate: 9
Load room: 0 | Spawners: 0 | Use plane: 0
Allocate: 9
Allocate: 35
Load room: 1 | Spawners: 0 | Use plane: 0
Dealloc: 82, 0
Allocate: 9
Load room: 0 | Spawners: 0 | Use plane: 0
Allocate: 18c
Allocate: 9
Allocate: 35
Load room: 1 | Spawners: 0 | Use plane: 0
Superslide into room 0 with smoke still loaded using plane 0.
Load room: 1 | Spawners: 0 | Use plane: 0
Heap Sim Output:
Pot Address | Priority: 417720 | 0 Guard Address | Priority: 417520 | 0
Load initial room: 0
Allocate: 9
Allocate: 9
Load room: 1 | Spawners: 1 | Use plane: 2
Load room: 0 | Spawners: 1 | Use plane: 2
Load room: 1 | Use plane: 2
Superslide into room 0 with smoke still loaded using plane 0.
Load room: 1 | Use plane: 0
Load initial room: 1
Load room: 0 | Spawners: 0 | Use plane: 0
Allocate: f
Allocate: 35
Load room: 1 | Spawners: 0 | Use plane: 0
Dealloc: 82, 1
Load room: 0 | Spawners: 0 | Use plane: 0
Allocate: 9
Allocate: 9
Load room: 1 | Spawners: 0 | Use plane: 0
Superslide into room 0 with smoke still loaded using plane 0.
Load room: 1 | Spawners: 0 | Use plane: 0
Load room: 0 | Spawners: 0 | Use plane: 0