Luu Bluum
Requires that Kotake not be in the woods; it will not work if she is there. Smoke from the bombs exploding does not matter, as long as both the bombs and the Zora boomerangs are in memory before you load room 5. If they explode when you're in room 5, that's fine.
updated 4 years ago
Thanks to ADruck for giving me the memory info for the two rooms to work out this setup.
11 ESS right+down (can't be done with just right, since it goes a little bit past the cardinal)
1 turn left
Can ESS into the cardinal to avoid getting the wrong angle.
Requires backwalk for 2 frames before throwing.
Visual cue: just after Link's right hand starts passing behind his left and his left becomes visible over his head.
1 ESS left
1 ESS up
7 ESS left
Visual cue for the 7 ESS left: when Link's hands begin to overlap above his head.
Note: when you go to the ranch the first time this way, you will get the "is that your horse?" cutscene. After that cutscene, simply run back to Romani to receive the song.
In the instance that you accidentally roll into the grass and break it rather than pick it up, simply return to the room with the grotto and do another set of 4 fins + bomb- it should work fine, though I'm basing that conclusion off of the math and not off of testing.
In the instance that you mess up a position setup in the room with the grotto (drop instead of throw or something along those lines), go back to the room with the snapper, kill the snapper, and return to the room with the grotto and try again from the 4 fins + bomb.
8 ESS left
Visual cue: if you stay in that position behind the tree, the moment you can no longer see Zora Link's fingers of his right hand.
ESSes:
1 ESS left
ESSes:
3 ESS right
1 ESS up
1 ESS right
1 ESS up
3 ESS right
Visual cue for the 3 ESS right- Zora Link's hood(?) just beginning to fully overlap his left arm.
7 ESS right
1 ESS up
1 ESS right
1 ESS up
7 ESS right
Visual cue for the 7 ESS right (both cases)- when Zora Link's right thumb just begins to overlap his left hand.
Hold down 2 frames when against wall, then throw.
Note: those 2 frames aren't exact. As long as you're holding down such that you're walking into the wall and you throw when you hit A, you're fine. 2 frames is the minimum to do that, is all. You don't have to pause buffer it like I did here.