@turkenheimer4448
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Türkenheimer | Human in First Cycle without ACE @turkenheimer4448 | Uploaded 2 years ago | Updated 23 hours ago
This is a proof of concept setup. I used the Sakon cutscene here to freeze Link because it is very easy to set up. This is in theory possible with a Bomber Kid, just like in Any%. I hope we can work a setup for that soon.

The SRM application used here is what I call the "01 Thing", because it writes the byte 0x01 somewhere in memory, based on a pointer that we glitch with SRM. You can read the details here pastebin.com/3J2t92vk

An overview of how the heap manip works out pastebin.com/ReV4RQtp
1:43 step 1 + 2
2:00 step 3
2:07 step 4 (the first bubble was on accident)
2:13 step 5
2:38 step 6
3:20 step 7
3:37 step 8

As you might have guessed, we write the 0x01 to the flag that determines that we protected Cremia from the Gorman brothers. It is actually really lucky that the flag is the lowest bit of the byte, and then also that it is possible to get the right y-angle to write to that address. I found how to perform the 0x01 writes eight months ago, but it took me until now to notice that the Cremia flag is possible on the Japanese version. Such a 4Head :p

It is likely that this will be used in the category Defeat Majora. Because this method is JP exclusive, it is unlikely that it will be used in longer categories. The two most useful SRMs done in modern SRM routes are Chest SRM and Light Node SRM. Chest SRM does not work the same way on JP because of different memory alignments (can't make the chest look at your collision angle). The currently common way of performing Light Node SRM is to get a very precise position and angle, and then store that data in memory with a day or night transition. Due to changes to night transitions with Song of Double Time, Doing several Light Node SRMs in a row is significantly faster than on JP.

That being said, that can change quickly if something new is found.
Human in First Cycle without ACEGohts Remains Escape without playing a songNice SoftlockSTT Sunblock Superswim without Diagonals, using Ocarina for CameraMusic Box House ClipmonkaSMajoras Mask All Dungeons (SRM) in 44:30 on Wii VC (U)LN SRM for All MasksGreen Potion EscapeISTT Ice Eye Switch with Action Swap SetupZ-Copy Warp Setups for All MasksMajoras Mask Beta Version - Any% in 10:51 on Wii VC (J)

Human in First Cycle without ACE @turkenheimer4448

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