How to Voice Dynamic Content Using ReadSpeakers On-Device Text-To-Speech Solution Through Wwise @Audiokinetic
How to Voice Dynamic Content Using ReadSpeakers On-Device Text-To-Speech Solution Through Wwise  @Audiokinetic
Uploaded May 2024 | Updated September 2026, 2 weeks ago
Coming soon to Wwise, ReadSpeaker’s Text to speech (TTS) plugin! We were joined in the Audiokinetic Theater during GDC 2024 by ReadSpeaker’s Product Manager, Pontus Melin. Watch more to see how easily TTS voices can be customized in the Authoring tool, with text sent from the game converted into speech at runtime. This while all running locally on the device, with cross-platform support.

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The Audiokinetic blog covers a wide range of interactive audio-related topics, including sound design methodologies, implementation strategies for audio assets, interactive music composition techniques, cutting-edge advancements in game audio technology, in-depth interviews with industry leaders, optimization tips for audio performance, and behind-the-scenes glimpses into the creative process driving current gaming projects.
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How to Voice Dynamic Content Using ReadSpeaker's On-Device Text-To-Speech Solution Through Wwise

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