GDQuest | How to Use Signals in Godot 4 - Editor vs. Code @Gdquest | Uploaded December 2023 | Updated October 2024, 2 days ago.
๐จ *GDQuest Discord Community* : discord.gg/87NNb3Z
โถ๏ธ *GODOT 4 COURSES* : school.gdquest.com/godot-4-early-access
Early Access Starting Jan 30
๐ *FREE APP "Learn GDScript From Zero"* : gdquest.com
๐ฎ *Free Interactive Tour* - The Godot Editor - gdquest.com/tutorial/godot/learning-paths/godot-tours-101
------------------------------------------
๐ SYNOPSIS
This video introduces signals, a fundamental feature of Godot that you use to run a piece of code when an event occurs in the game. For example, when pressing a button, this button node emits a signal named "pressed". If you connect to that signal, upon receiving it, you can run code that opens a menu, opens a link in the browser, purchases an item in the game, and so on. The video shows the two different ways to connect signals in the engine: using code, and using the editor interface.
๐ถ *New in Godot 4* : First Class Signals covered in more detail in this video: youtu.be/6wGI4c5p4JI
-------------------------------------------
*CC-BY 4.0 LICENSE*
Terms: creativecommons.org/licenses/by/4.0
Attribute To: "CC-By 4.0 - GDQuest and contributors - gdquest.com/"
๐จ *GDQuest Discord Community* : discord.gg/87NNb3Z
โถ๏ธ *GODOT 4 COURSES* : school.gdquest.com/godot-4-early-access
Early Access Starting Jan 30
๐ *FREE APP "Learn GDScript From Zero"* : gdquest.com
๐ฎ *Free Interactive Tour* - The Godot Editor - gdquest.com/tutorial/godot/learning-paths/godot-tours-101
------------------------------------------
๐ SYNOPSIS
This video introduces signals, a fundamental feature of Godot that you use to run a piece of code when an event occurs in the game. For example, when pressing a button, this button node emits a signal named "pressed". If you connect to that signal, upon receiving it, you can run code that opens a menu, opens a link in the browser, purchases an item in the game, and so on. The video shows the two different ways to connect signals in the engine: using code, and using the editor interface.
๐ถ *New in Godot 4* : First Class Signals covered in more detail in this video: youtu.be/6wGI4c5p4JI
-------------------------------------------
*CC-BY 4.0 LICENSE*
Terms: creativecommons.org/licenses/by/4.0
Attribute To: "CC-By 4.0 - GDQuest and contributors - gdquest.com/"