How to use Github and Version Control with Unreal Engine | VIRTUAL PRODUCTION Q+A LIVESTREAMS @offworldlive
How to use Github and Version Control with Unreal Engine | VIRTUAL PRODUCTION Q+A LIVESTREAMS  @offworldlive
Uploaded July 2023 | Updated September 2026, 13 hours ago
This week we will be looking at using version control to save states of your projects, this essentially leaves you with a lot more flexibility to make changes even when working locally. Github is useful for shared repos with many people working on them, but it's also very useful for personal projects.

This project is open source and free to download:
github.com/Off-World-Live-Collaborative/OWLVirtualProduction/releases/tag/v0.0.1-first-release
Join our weekly session to:
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows

Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Center
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
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OFF WORLD LIVE |

How to use Github and Version Control with Unreal Engine | VIRTUAL PRODUCTION Q+A LIVESTREAMS

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