How to use Arnold Surface Shader - Rendering introduction | ep#602 @arvidurs
How to use Arnold Surface Shader - Rendering introduction | ep#602  @arvidurs
Uploaded January 2020 | Updated September 2026, 3 weeks ago
Learn about the basics of procedural shading using Autodesk Maya using Arnold. Arvid explains the basic of the modern brute force renderer Arnold and helps you to understand the basic concepts of lookdev. This is targeted for newcomers to rendering with Arnold.
This can be applied to any software which is using Arnold like 3dsmax, Cinema4d or Autodesk Maya.

DISCORD: discord.gg/ZeZRncu
GTAPR: greattalksaboutphotorealism.com
Support me on Patreon: patreon.com/arvidschneider

Contents:
5:37 Dielectrics
12:32 Conductor
25:12 Sub-Surface-Scattering
29:47 Sheen
32:17 Emission
36:12 Thin Film Interference


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Music: bensound.com autodesk maya 2020
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How to use Arnold Surface Shader - Rendering introduction | ep#602

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