Uploaded January 2026 | Updated September 2026, 2 days ago
Hello fantastic people! So, you've released your game, only to discover a critical production bug or even worse, it crashes. This tutorial addresses how to quickly upload to Steam a new version to fix those software bugs. We'll walk through the process from finding the Steam SDK to ensuring your game development efforts are quickly updated. Learn how to efficiently handle fixing bugs and get your game back on track.
Uploading a new build to Steam can be confusing and stressful, especially if you’re doing it for the first time or coming back after a break.
In this video, I walk you through the entire process of uploading and publishing a Unity game build on Steam, using SteamPipe:
- downloading and setting up the Steamworks SDK
- configuring SteamPipe GUI
- finding your App ID and depot
- uploading a new build
- setting the build live on a branch
- publishing patch notes
- verifying the update on Steam
This is a practical, step-by-step guide focused on what actually matters, without unnecessary theory or outdated workflows.
If you’re struggling with Steam builds, updates, or just want a clear reference you can come back to later, this video is for you.
If you find it helpful, consider subscribing – I regularly share practical Unity and game dev tutorials based on real projects.
Have a fantastic day ❤️
Hello fantastic people! So, you've released your game, only to discover a critical production bug or even worse, it crashes. This tutorial addresses how to quickly upload to Steam a new version to fix those software bugs. We'll walk through the process from finding the Steam SDK to ensuring your game development efforts are quickly updated. Learn how to efficiently handle fixing bugs and get your game back on track.
Uploading a new build to Steam can be confusing and stressful, especially if you’re doing it for the first time or coming back after a break.
In this video, I walk you through the entire process of uploading and publishing a Unity game build on Steam, using SteamPipe:
- downloading and setting up the Steamworks SDK
- configuring SteamPipe GUI
- finding your App ID and depot
- uploading a new build
- setting the build live on a branch
- publishing patch notes
- verifying the update on Steam
This is a practical, step-by-step guide focused on what actually matters, without unnecessary theory or outdated workflows.
If you’re struggling with Steam builds, updates, or just want a clear reference you can come back to later, this video is for you.
If you find it helpful, consider subscribing – I regularly share practical Unity and game dev tutorials based on real projects.
Have a fantastic day ❤️






