How to TEXTURE MAP Walls | Raycasting in Scratch E7 @griffpatch
How to TEXTURE MAP Walls | Raycasting in Scratch E7  @griffpatch
Uploaded May 2022 | Updated September 2026, 3 weeks ago
Texture mapping lets us project textures onto the walls of our Raycast level. In this exciting episode, we will code a simple and fast texture mapper taking it's textures from a scanned costume so you can design your own, or use the textures I've provided in my asset project (see below).

That we got this far just blows my mind - I hope you are ready for some serious fun!

My tutorials are for all budding game & software developers using Code Blocks. Scratch On guys!

πŸš€ *Boost Your Creativity with Griffpatch*
The Griffpatch Academy will take you from "Gamer to Game Creator"
Learn more at πŸ‘‰ https://griffpatch.academy πŸ‘ˆ

😺 Scratch was developed by the Lifelong Kindergarten Group at the MIT Media Lab. See http://scratch.mit.edu

🐱 Raycaster Scanner & Assets - https://scratch.mit.edu/projects/688745226/

πŸ”₯ Having Problems? Bug Fixes - youtu.be/vqaKQzZLAes
πŸ‘€ Scanning Tutorial - youtu.be/3lz1nylUHiY

🐱 Scratch Studio for this tutorial - https://scratch.mit.edu/studios/31603751/comments
πŸ‘€ Full Episode Playlist - youtube.com/playlist?list=PLy4zsTUHwGJKolO9Ko_j6IStFIJnTYBul

πŸ‘€ Quick and Fun Tutorials - youtube.com/playlist?list=PLy4zsTUHwGJKByTn_qV76oTpEYGczqEb_

❀️ Scratch Addons - scratchaddons.com

--------------Video Chapters--------------
0:00 Intro
0:52 Texture Mapping Explained
2:47 Raycasting E7 Assets – Backpack β€˜em
4:50 Scanning Wall Textures
7:24 Implementing the Texture Mapping Grid
11:33 Texture Scaling
12:48 Level Color – A little tweak
13:45 Rendering Textures with Pen
19:22 Texture Brightness
21:59 Scaled Texture Sizes for Speed
26:27 Texture Warping
27:45 Alternative Textures
29:37 Multiple Textures in the same level?
31:44 Outro
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How to TEXTURE MAP Walls | Raycasting in Scratch E7

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