Uploaded May 2022 | Updated September 2026, 3 weeks ago
Texture mapping lets us project textures onto the walls of our Raycast level. In this exciting episode, we will code a simple and fast texture mapper taking it's textures from a scanned costume so you can design your own, or use the textures I've provided in my asset project (see below).
That we got this far just blows my mind - I hope you are ready for some serious fun!
My tutorials are for all budding game & software developers using Code Blocks. Scratch On guys!
π *Boost Your Creativity with Griffpatch*
The Griffpatch Academy will take you from "Gamer to Game Creator"
Learn more at π https://griffpatch.academy π
πΊ Scratch was developed by the Lifelong Kindergarten Group at the MIT Media Lab. See http://scratch.mit.edu
π± Raycaster Scanner & Assets - https://scratch.mit.edu/projects/688745226/
π₯ Having Problems? Bug Fixes - youtu.be/vqaKQzZLAes
π Scanning Tutorial - youtu.be/3lz1nylUHiY
π± Scratch Studio for this tutorial - https://scratch.mit.edu/studios/31603751/comments
π Full Episode Playlist - youtube.com/playlist?list=PLy4zsTUHwGJKolO9Ko_j6IStFIJnTYBul
π Quick and Fun Tutorials - youtube.com/playlist?list=PLy4zsTUHwGJKByTn_qV76oTpEYGczqEb_
β€οΈ Scratch Addons - scratchaddons.com
--------------Video Chapters--------------
0:00 Intro
0:52 Texture Mapping Explained
2:47 Raycasting E7 Assets β Backpack βem
4:50 Scanning Wall Textures
7:24 Implementing the Texture Mapping Grid
11:33 Texture Scaling
12:48 Level Color β A little tweak
13:45 Rendering Textures with Pen
19:22 Texture Brightness
21:59 Scaled Texture Sizes for Speed
26:27 Texture Warping
27:45 Alternative Textures
29:37 Multiple Textures in the same level?
31:44 Outro
Texture mapping lets us project textures onto the walls of our Raycast level. In this exciting episode, we will code a simple and fast texture mapper taking it's textures from a scanned costume so you can design your own, or use the textures I've provided in my asset project (see below).
That we got this far just blows my mind - I hope you are ready for some serious fun!
My tutorials are for all budding game & software developers using Code Blocks. Scratch On guys!
π *Boost Your Creativity with Griffpatch*
The Griffpatch Academy will take you from "Gamer to Game Creator"
Learn more at π https://griffpatch.academy π
πΊ Scratch was developed by the Lifelong Kindergarten Group at the MIT Media Lab. See http://scratch.mit.edu
π± Raycaster Scanner & Assets - https://scratch.mit.edu/projects/688745226/
π₯ Having Problems? Bug Fixes - youtu.be/vqaKQzZLAes
π Scanning Tutorial - youtu.be/3lz1nylUHiY
π± Scratch Studio for this tutorial - https://scratch.mit.edu/studios/31603751/comments
π Full Episode Playlist - youtube.com/playlist?list=PLy4zsTUHwGJKolO9Ko_j6IStFIJnTYBul
π Quick and Fun Tutorials - youtube.com/playlist?list=PLy4zsTUHwGJKByTn_qV76oTpEYGczqEb_
β€οΈ Scratch Addons - scratchaddons.com
--------------Video Chapters--------------
0:00 Intro
0:52 Texture Mapping Explained
2:47 Raycasting E7 Assets β Backpack βem
4:50 Scanning Wall Textures
7:24 Implementing the Texture Mapping Grid
11:33 Texture Scaling
12:48 Level Color β A little tweak
13:45 Rendering Textures with Pen
19:22 Texture Brightness
21:59 Scaled Texture Sizes for Speed
26:27 Texture Warping
27:45 Alternative Textures
29:37 Multiple Textures in the same level?
31:44 Outro










