How to split audio into different channels using PulseAudio in Linux @HikariKnight
How to split audio into different channels using PulseAudio in Linux  @HikariKnight
Uploaded May 2020 | Updated September 2026, 2 hours ago
Someone on stream was interested in how i did my audio for streaming in Linux since i was not using a mixing board to mix my audio channels. I promised to make this video for them.
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Command to find your audio output devices:
pacmd list-sources | grep -e 'index:' -e 'name:'
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Template for dummy audio sink:
# Make a dummy sink for Channel audio
load-module module-null-sink sink_name=channelname
update-sink-proplist channelname device.description="ChannelX Audio"
update-source-proplist channelname.monitor device.description='Monitor of ChannelX Audio'
load-module module-loopback source=channelname.monitor sink=outputdevicename latency_msec=1
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I do playthroughs using VFIO/GPU Passthrough and a virtual machine with the MSI overlay displaying (for statistics for others who do GPU Passthrough) or i play directly on Linux with just the steam fps counter.

Or through Proton with the DXVK hud open to show the performance of the game.

My Rig is:
Motherboard: Asus Prime x399-A
CPU: AMD Threadripper 1920x (12 cores 24 threads)
RAM: 32GB @ 2666 Mhz
GPU (Linux host): AMD RX570 8GB
GPU (Windows VM): GTX 1070 ti (currently under RMA, using a spare 1060 6GB in meantime)
Host to VM CPU ratio: VM has 6 specific physical cores reserved while its running along with 8GB of memory on a specific NUMA node, the rest of the system has access to 6 cores and 18 threads and 24GB of memory while the virtual machine is turned on.

Support me on Patreon: patreon.com/HikariKnight
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How to split audio into different channels using PulseAudio in Linux

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