How to save persistent item data in DayZ Mods without BREAKING server saves @Zenarchist
How to save persistent item data in DayZ Mods without BREAKING server saves  @Zenarchist
Uploaded May 2026 | Updated September 2026, 9 hours ago
🟥 My GitHub & Contact Me: zenarchist.com
🟥 Lesson Source Code: pastebin.com/0tDDyqJR
🟥 My DayZ Mods: steamcommunity.com/id/zenarch1st/myworkshopfiles/?appid=221100
🟥 Enfusion Modders Discord: discord.com/invite/enfusion-modders-452035973786632194

Mentioned Resources:
🟩 Lesson Source Code: pastebin.com/0tDDyqJR
🟩 CF Workshop Mod: steamcommunity.com/workshop/filedetails/?id=1559212036
🟩 CF Storage Wiki: github.com/Arkensor/DayZ-CommunityFramework/blob/production/docs/ModStorage/index.md

My Addon Builder Included File List:
*.emat;*.edds;*.ptc;*.c;*.imageset;*.layout;*.ogg;*.paa;*.fnt;*.tga;*.xml;*.csv;*.rvmat;*.map;*.html;*.anm;*.md;*.asi;*.bin;*.txt
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This video tutorial explains how to properly implement data variable persistence, especially on vanilla items, using the Community Framework hooks to avoid corrupting vanilla data persistence when your mod is added or removed mid-wipe.

This is part of a potential series of in-depth tutorials - if you guys like this sort of thing and want to see a deeper dive into this sort of scripting content then please let me know.

The best way to let me know if you're interested in more content is to comment, subscribe and smash the... blah blah blah see you in Elektro!

00:00 - Intro & Overview
02:05 - CPP file setup
04:45 - OnStoreLoad/OnStoreSave
12:02 - Data corruption
12:50 - Community Framework Solution
17:45 - Summary

#dayz #dayzmod #dayzstandalone
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How to save persistent item data in DayZ Mods without BREAKING server saves

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