How to Run VECNA EVE OF RUIN Chapter 4 @d20play
How to Run VECNA EVE OF RUIN Chapter 4  @d20play
Uploaded March 2025 | Updated September 2026, 13 hours ago
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Vecna is an easy cakewalk. Let's ramp it up! DM Tips for Vecna Chapter 4!

Chapter 4: The Ruined Colossus
Project Lead: Amanda Hamon
Inspiration: Eberron

PLOT
-- Time has passed since Chapter 3
-- Research in Alustriel's Sanctum or Elsewhere
-- Step through Portal in Sanctum or Travel through Gate Town (from map on driftglobe from Chapter 1 in the Dolindar Vault)
-- Fin Docent to help track down Rod Piece
-- Overcome Blade Faction and Collosus Protections and Recover Third Rod Piece

FACTIONS
Warforged Pilgrims: Peaceful folk who wander the Mournland in search of friendly travelers and artifacts important to warforged.
Cyran Veterans: "The Turquoise Spear," a small platoon of Cyran ex-soldiers that scours the Mournland for relics.
Lord of Blades: Violent followers of a bloodthirsty warmonger called the Lord of Blades.

- Secrets
-- Mercy feels guilty they never searched for Filch.
-- Kalyth lost valuable magic items and money.

- Umberto's Research on Secrets
--- You can magically spend a secret by using an action to whisper the secret into the wind. The secret is then gone from all your minds. You/ allies that hear (in 10') gain AD on d20 rolls for 1 minute.

- Umberto's Stories Continue (dndbeyond.com/posts/1700-who-is-vecna-and-why-must-he-die)
--- What is known is that Vecna achieved immortality by becoming a lich—an Undead, and thus, an immortal being made by performing a profoundly vile ritual. His physical body continued to wither away, yet his soul and power only strengthened.

PC LEVELS AND CHALLENGE
Assuming 5 PCs based on: slyflourish.com/the_lazy_encounter_benchmark.html
I also increase monster damage by x1.2 or more (see: youtu.be/NKt2tEjfxUw)

L13 - Retrieve 3rd Piece (Finish) - L14
L13 (TCR 43+ deadly)

Ruined Colossi - Blade Scouting Parts - Glaive, 3 Blade Scouts (TCR 32)
Veterans' Camp - Cyran Veterans - Kalyth and 2 veterans (on party side), 3 Blazebears (TCR 36)
Travel - Warforged Pilgrims (on party side), 2 Rocs (TCR 22)
Landro
Area 2 - 5 animated armor and 5 animated swords (TCR6)
Area 3 - 3 formorian (TCR24)
Area 4 - Glaive, 3 Blade Scouts (TCR 32)
Area 5 - Skip Violet Fungi
Area 14 - Skip Blazebear
Area 15 - Blade Scouts could attack if retreated
Area 19 - 4 wights and 4 will-o'-wisps (TCR 20)
Area 20 - 2 iron golems (TCR 36)
Area 27 - Lord of Blades, Glaive, 2 Blade Scouts (TCR 43)
Area 28 - skip this fight

REWARDS
Third Piece of the Rod of Seven Parts (A/p/a)
Docent (r/p/a-warforged)
Potion of Healing (Greater) (u/c/-)
Ring of Featherfalling (r/p/a)
Elemental Gem (Emerald) (u/c/-)
Add - Oil of Sharpness (v/c/-)
Add - +3 Weapon (Variable) (v/p/-)

PACING FOR 4 HOUR SESSION
Assuming a fast pace. A more relaxed pace could go several extra sessions.

Session 1: Doorway to Eberron, An Important Detail, mount Ironrot, Finding a Docent.
Session 2: Landro.

NPC Interactions
Wandering monsters

MAPS
Mike Schley: prints.mikeschley.com
Northwest Faerun map Bundle: prints.mikeschley.com/p858006957

Heroic Maps: patreon.com/heroicmaps
The Sanctum: dmsguild.com/product/483984
Mount Ironrot Locations: dmsguild.com/product/491264
Ialos: dmsguild.com/product/491360
Landro: dmsguild.com/product/491620

IMAGES
D&D Beyond: dndbeyond.com/sources/veor

MUSIC
Tabletop Audio: tabletopaudio.com (and in Roll20)
Running the Adventure: Antiquarian Study
Doorway to Eberron, An Important Detail, mount Ironrot, Finding a Docent: Lonesome West
Landro, Next Steps: Ancient Artifact (rod)

TOKENS
Unique tokens for this adventure at d20play.com/tokens
Each token with "Name" appended is also available without a name by removing "Name."
BladeScout.png
BlazeBear.png
FilchName.png
GlaiveName.png
KalythName.png
LandroName.png
MercyName.png

DISCORD IDEAS
Add a chance for triggering a wild magic surge (Eric).

THANK YOU
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How to Run VECNA EVE OF RUIN Chapter 4

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