Uploaded January 2026 | Updated September 2026, 1 week ago
With all the sculpting done, itβs time to set up our character properly in Character Creator 5.
Here, I show you how to generate UVs, transfer weights, and make sure everything from ZBrush is perfectly integrated.
Youβll see how CC5 automatically skins new meshes, fixes glove and belt weights, and prepares the project for Substance 3D Painter.
βοΈ Key steps: UV creation with Rizom UV or UV Master, GoZ Plus setup, skin weight transfer
π Next up: Texturing in Substance 3D Painter
π» Register Pablo's Free Live Webinar:
https://www.pablander.academy/event/from-cc5-to-marmoset-toolbag-5-real-time-rendering-workflow
_________________________________________
π¬ IN CASE YOU MISSED IT:
Part 1: Character Creator 5 Workflow: Shaping the Foundation of a New Character:
youtu.be/xIXb_bRLbi8
Part 2: ZBrush Workflow: Sculpting a Sci-Fi Suit from a CC5 Base Mesh:
youtu.be/LCst9A97zPQ
Part 3: Building Sci-Fi Armour in ZBrush β Fast and Clean Techniques:
youtu.be/_T3ckc-kips
_________________________________________
π TUTORIALS, RESOURCES, COURSES & WORKSHOPS
https://www.pablander.academy/
π¬ Join the Discord community:
discord.gg/A35DmkWCPE
π STAY IN TOUCH
Subscribe to my free weekly newsletter:
https://www.pablander.academy/newsletter
Subscribe to the channel:
youtube.com/channel/UCXOeEvVK_pXktERIEftnRMg/?sub_confirmation=1
π My website: pablander.com
π ArtStation: artstation.com/pablander
πΈ Instagram: instagram.com/pablander
π₯ TikTok: tiktok.com/@pablander
π¦ X / Twitter: https://x.com/pablander
πΌ LinkedIn: linkedin.com/in/pablo-munoz-gomez
With all the sculpting done, itβs time to set up our character properly in Character Creator 5.
Here, I show you how to generate UVs, transfer weights, and make sure everything from ZBrush is perfectly integrated.
Youβll see how CC5 automatically skins new meshes, fixes glove and belt weights, and prepares the project for Substance 3D Painter.
βοΈ Key steps: UV creation with Rizom UV or UV Master, GoZ Plus setup, skin weight transfer
π Next up: Texturing in Substance 3D Painter
π» Register Pablo's Free Live Webinar:
https://www.pablander.academy/event/from-cc5-to-marmoset-toolbag-5-real-time-rendering-workflow
_________________________________________
π¬ IN CASE YOU MISSED IT:
Part 1: Character Creator 5 Workflow: Shaping the Foundation of a New Character:
youtu.be/xIXb_bRLbi8
Part 2: ZBrush Workflow: Sculpting a Sci-Fi Suit from a CC5 Base Mesh:
youtu.be/LCst9A97zPQ
Part 3: Building Sci-Fi Armour in ZBrush β Fast and Clean Techniques:
youtu.be/_T3ckc-kips
_________________________________________
π TUTORIALS, RESOURCES, COURSES & WORKSHOPS
https://www.pablander.academy/
π¬ Join the Discord community:
discord.gg/A35DmkWCPE
π STAY IN TOUCH
Subscribe to my free weekly newsletter:
https://www.pablander.academy/newsletter
Subscribe to the channel:
youtube.com/channel/UCXOeEvVK_pXktERIEftnRMg/?sub_confirmation=1
π My website: pablander.com
π ArtStation: artstation.com/pablander
πΈ Instagram: instagram.com/pablander
π₯ TikTok: tiktok.com/@pablander
π¦ X / Twitter: https://x.com/pablander
πΌ LinkedIn: linkedin.com/in/pablo-munoz-gomez










