How to Prepare Your Character for Texturing in CC5 @PablanderChannel
How to Prepare Your Character for Texturing in CC5  @PablanderChannel
Uploaded January 2026 | Updated September 2026, 1 week ago
With all the sculpting done, it’s time to set up our character properly in Character Creator 5.

Here, I show you how to generate UVs, transfer weights, and make sure everything from ZBrush is perfectly integrated.

You’ll see how CC5 automatically skins new meshes, fixes glove and belt weights, and prepares the project for Substance 3D Painter.

βš™οΈ Key steps: UV creation with Rizom UV or UV Master, GoZ Plus setup, skin weight transfer

πŸš€ Next up: Texturing in Substance 3D Painter

πŸ’» Register Pablo's Free Live Webinar:
https://www.pablander.academy/event/from-cc5-to-marmoset-toolbag-5-real-time-rendering-workflow
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🎬 IN CASE YOU MISSED IT:
Part 1: Character Creator 5 Workflow: Shaping the Foundation of a New Character:
youtu.be/xIXb_bRLbi8

Part 2: ZBrush Workflow: Sculpting a Sci-Fi Suit from a CC5 Base Mesh:
youtu.be/LCst9A97zPQ

Part 3: Building Sci-Fi Armour in ZBrush β€” Fast and Clean Techniques:
youtu.be/_T3ckc-kips
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How to Prepare Your Character for Texturing in CC5Using the Actor Mixer tool for character body shapesIs PolyPaint Worth It?Exporting Textures from Substance Painter to CC5Editing Size, Spacing, Text And Type For Each MenuWays To Select Different Brushes in ZBrushGeneral tips for adding face detailsCreating UVs in RizomUVWhen to use Subdivision and DynamicWacom Movink 13 ReviewCC5 Basemesh Anatomy TipGetting Through the Tedious Parts
Pablo MuΓ±oz GΓ³mez |

How to Prepare Your Character for Texturing in CC5

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