How to play Sushi Go @TripleSGames
How to play Sushi Go  @TripleSGames
Uploaded January 2026 | Updated September 2026, 2 weeks ago
Learn the rules to the card game Sushi Go quickly and concisely - This video has no distractions, just the rules.

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RULES:
The object of the game is to have the most points after 3 rounds. Shuffle the deck and deal cards based on the number of players. 10 cards each for two players, down to 7 cards for 5. Players look at their cards but keep them hidden from others. Place the remainder of the deck facedown. All the players pick one card in their hand to keep and place it facedown in front of them. Once everyone has done this, reveal the cards, then each player passes their hand clockwise. Now repeat the process of picking 1 card, revealing it, then passing your hand; leaving the faceup cards in front of you in place the entire round. Place matching cards on top of each other unless you have a wasabi, then you will place your next squid, salmon, or egg nigiri card on top of it. Each wasabi may only have 1 card on top of it.

If you already have a faceup chopsticks in front of you, then on a future turn of your choosing, right before everyone reveals their cards you can yell “sushi go” and place down a second card from your hand. When you do then, before passing your hand, you must put that chopstick card back into your hand. You are allowed to have multiple chopsticks in front of you at a time, but you may only use 1 per turn.

When the final remaining card of each hand is passed on, simply place it faceup with the other cards you have collected and the round ends and points are scored. At the bottom of each card indicates its point value.

For every set of 2 tempura you score 5 points and for every set of 3 sashimi you score 10. You can score multiple sets in a single round but incomplete sets score zero. Dumplings score points based on how many of them you have. 1 card is worth 1 point all the way up to 5 or more cards being worth 15 points. The Nigiri cards are worth their indicated 1, 2, or 3 respectively; or if they are on top of a wasabi they are worth triple their indicated amount. Wasabi is worth nothing by itself. Chopshicks are worth 0.

The player who has the most Maki Rolls icons scores 6 points, and the player with the second most scores 3. If there is a tie for first, then split the points evenly and 2nd place scores nothing. If there is a tie for second, then they split the points evenly. When splitting points always round down so there isn’t a fraction. You must have at least 1 Maki roll to be counted in the Maki roll scoring.

Pudding is similar to Maki rolls, except it only scores once, at the end of the game. The player with the most gets 6, and the fewest, which includes zero puddings, loses 6 points. If all the players have the same amount of puddings, then no one scores anything for them. In a 2 player game, no one loses points for pudding.

Record your scores on a scoresheet, then discard all your non-pudding cards. Deal another hand and play another round. After the third round, the game ends and the player with the most points wins. If it is a tie, then the tied player with the most pudding wins.
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How to play Sushi Go

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