Uploaded August 2026 | Updated September 2026, 2 weeks ago
Learn the rules to the board game Skippity quickly and concisely - This video has no distractions, just the rules.
Don't own the game? Buy it here:
boardgamegeek.com/boardgame/85563/skippity
RULES:
The object of the game is to collect the most complete sets. A complete set is 1 skipper of each color. Lay out the board and randomly place one skipper on each square, leaving the 4 in the center empty. Return the unused ones to the box, they will not be used. The oldest player goes first, then play proceeds clockwise.
On your turn, use any skipper on the board to jump horizontally or vertically over any other skipper to an empty space beyond, capturing that skipper. You may not move a skipper to an adjacent empty space, nor jump diagonally. Skippers may only jump exactly 1 other skipper at a time, but you are allowed to string together multiple, subsequent jumps in a single turn, if you want, changing direction in between jumps if needed. Once a skipper has been jumped, it is immediately removed from the board and added to a personal collection in front of you, where you should stack them by color.
The game ends when there are no available jumps, then each player counts how many complete sets of 5 different colored skippers they have. The player with the most sets wins. If it is a tie, then the tied player with the most total skippers wins. Still a tie? Then the tied players share the victory.
Learn the rules to the board game Skippity quickly and concisely - This video has no distractions, just the rules.
Don't own the game? Buy it here:
boardgamegeek.com/boardgame/85563/skippity
RULES:
The object of the game is to collect the most complete sets. A complete set is 1 skipper of each color. Lay out the board and randomly place one skipper on each square, leaving the 4 in the center empty. Return the unused ones to the box, they will not be used. The oldest player goes first, then play proceeds clockwise.
On your turn, use any skipper on the board to jump horizontally or vertically over any other skipper to an empty space beyond, capturing that skipper. You may not move a skipper to an adjacent empty space, nor jump diagonally. Skippers may only jump exactly 1 other skipper at a time, but you are allowed to string together multiple, subsequent jumps in a single turn, if you want, changing direction in between jumps if needed. Once a skipper has been jumped, it is immediately removed from the board and added to a personal collection in front of you, where you should stack them by color.
The game ends when there are no available jumps, then each player counts how many complete sets of 5 different colored skippers they have. The player with the most sets wins. If it is a tie, then the tied player with the most total skippers wins. Still a tie? Then the tied players share the victory.










