How to play Metamachy @TripleSGames
How to play Metamachy  @TripleSGames
Uploaded May 2025 | Updated September 2026, 2 weeks ago
Learn the rules to the board game Metamachy quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: youtu.be/iPXcfS0UDlI

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RULES:
The rules are the same as regular chess except for these changes. Layout a 12 by 12 board with a white square in the bottom right. Setup white’s pawns on the third row. On the 2nd row, from left to right setup: Elephant, rook, knight, bishop, prince, blank blank, prince, bishop, knight, rook, elephant. On the third row in the corners setup: cannon camel and camel cannon. In the bottom 4 by 4 center, The player playing as black determined the order for the following pieces: lion, eagle, queen, king. Mirror this setup for black.


Pawns double-step move can be performed anywhere on the board, not just for their first move. However, en passant can also be used anywhere on the board. Pawns must promote to either a queen, eagle, or lion.

The Prince moves 1 space in any direction and always has a non-capturing double step 2 spaces in front of it. The prince can be captured from a pawn by en passant on the square that this passes through. The prince may not perform en passant. The prince promotes like a pawn when it reaches the other side of the board.

The Elephant jumps 1 or two spaces diagonally.


The Cannon moves like a Rook but without capturing. It may only capture by an orthogonal move that jumps over exactly one piece of either side, capturing the first enemy piece beyond. It may not jump over a piece and move.

The Camel jumps like an Elongated Knight: 1 square by 3 squares.

The Eagle moves one space diagonally, then can slide any number of spaces orthogonally in an outward direction, capturing the first enemy piece it moves into.

The Lion jumps up to two squares in any direction or like a knight.

The King has an additional initial non-capturing double step jump move of two squares in all directions, including a knight. Each space in the path to the square must be available. The king may not use this move to escape check or move through check. The king may not castle.
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How to play Metamachy

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