How To Optomize Your Blueprints And Memory Managment (Hard and Soft Refrences). @GDXR
How To Optomize Your Blueprints And Memory Managment (Hard and Soft Refrences).  @GDXR
Uploaded September 2024 | Updated September 2026, 1 week ago
#UnrealEngine #VR #VirtualReality
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► Description
Hey evryone, So ive been doing alot of optomization when it comes to the gdxr uvrt template and thought id create a video showing how i went about it and how you can do it in your own projects.

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► Patreon: patreon.com/GameDevXR
► Twitter: twitter.com/GameDevXR
► Instagram: instagram.com/gamedevxr

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If you're new to VR and want to get started with Oculus Quest development, I recommend watching these videos first.

1. Installing UE4 from Source code (contains more up to date Quest features)
youtu.be/IHI2JFFTUzs

2. Installing Android Studio (Required to create Oculus Quest projects in UE4.25+)
youtu.be/q-mAEnqZb0M

3. My Oculus Quest 1 Settings (These are different to the Quest 2)
youtu.be/-jF5OONm9pg

4. My Oculus Quest 2 Settings
youtu.be/nd9p8R7OOoA
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PC SPECS:
► RTX 2070 Super
► I9-9900K
► 32GB Ram
► 2TB SSD

Equipment
► Keyboard: HyperX Alloy Origins
► Mouse: Anker® Ergonomic Optical USB Wired Vertical Mouse
► Mic: Trust GXT 232
► WebCam: Jelly Comb
► Screen: AOC I2367fh 23-inch LED x 2
► Headset 1: Oculus Quest 128GB
► Headset 2: Oculus Rift + Motion Controllers
► Headset 2: Oculus Quest 2
► Graphics Tablet: Wacom Cintiq 13hd
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How To Optomize Your Blueprints And Memory Managment (Hard and Soft Refrences).

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