How to Make TF2 Maps - Symmetry - Chapter 3 Episode 2 @UEAKCrash
How to Make TF2 Maps - Symmetry - Chapter 3 Episode 2  @UEAKCrash
Uploaded December 2015 | Updated September 2026, 1 week ago
Chapter 3 Episode 2 of How to Make TF2 Maps!

This chapter will cover gameplay theory and concepts for your first Team Fortress 2 map. We'll talk about some of the elements that create a good, fun map, as well as some things to avoid with your first project. By the end of this chapter you should have your first fully working and playable custom TF2 map and the means to get players on it.

This episode we will talk about the various forms of symmetry used in TF2 maps. We explain the differences between mirrored and rotational symmetry, and I show you the trick I use to keep my maps perfectly symmetrical throughout it's entire development cycle. This can help keep a competitive-level symmetrical accuracy.

Presented by:
tf2maps.net
http://essentials.tf

Intro Screen, Thumbnails, Logo:
iiboharz.com
sfm.iiboharz.com

"Fork and Spoon" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/by/3.0

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How to Make TF2 Maps - Symmetry - Chapter 3 Episode 2

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