Uploaded May 2023 | Updated September 2026, 1 week ago
Are the brightshades a thorn in your side? Do they keep targeting your farms and it’s getting on your nerves? Or do you want to ignore the Brightshades entirely?!? Well I’ve got the guide for you on how to manipulate where the brightshades spawn in your world in the new Taking Root update, a part of the From Beyond arc!
Electroely’s post on the Klei Forums: forums.kleientertainment.com/forums/topic/147130-all-you-dont-need-to-know-about-deadly-brightshades
Mod used to make that circle (Circular Placement):
steamcommunity.com/sharedfiles/filedetails/?id=2914336761
USEFUL SERVER-SIDE COMMANDS
Locating where the domestic plant herd is:
c_gonext(“domesticplantherd”)
Finding the size of the domestic plant herd (you need to be near it first though):
c_announce(c_find("domesticplantherd").components.herd:GetDebugString())
How long until the next rift spawns (not how long until it reaches stage 3):
c_announce(TheWorld.components.riftspawner:GetDebugString())
How many waves are left once the rift has reached its max stage:
c_announce(TheWorld.components.lunarthrall_plantspawner:GetDebugString())
Chapters:
0:00 Intro
0:54 Plants Brightshade Will Infect
1:30 How Brightshades Infect
3:50 Making the Brightshade Catcher
6:33 Note for old worlds
7:40 Explaining the why of the setup
10:49 Accommodating Brightshades In Your Base
13:24 Outro
Are the brightshades a thorn in your side? Do they keep targeting your farms and it’s getting on your nerves? Or do you want to ignore the Brightshades entirely?!? Well I’ve got the guide for you on how to manipulate where the brightshades spawn in your world in the new Taking Root update, a part of the From Beyond arc!
Electroely’s post on the Klei Forums: forums.kleientertainment.com/forums/topic/147130-all-you-dont-need-to-know-about-deadly-brightshades
Mod used to make that circle (Circular Placement):
steamcommunity.com/sharedfiles/filedetails/?id=2914336761
USEFUL SERVER-SIDE COMMANDS
Locating where the domestic plant herd is:
c_gonext(“domesticplantherd”)
Finding the size of the domestic plant herd (you need to be near it first though):
c_announce(c_find("domesticplantherd").components.herd:GetDebugString())
How long until the next rift spawns (not how long until it reaches stage 3):
c_announce(TheWorld.components.riftspawner:GetDebugString())
How many waves are left once the rift has reached its max stage:
c_announce(TheWorld.components.lunarthrall_plantspawner:GetDebugString())
Chapters:
0:00 Intro
0:54 Plants Brightshade Will Infect
1:30 How Brightshades Infect
3:50 Making the Brightshade Catcher
6:33 Note for old worlds
7:40 Explaining the why of the setup
10:49 Accommodating Brightshades In Your Base
13:24 Outro






![Varg Based Sanity Station - Dont Starve Together Guide
I got the T-wall bait concept from Mr. Tarunio from some shenanigans we did and turned it into a Sanity Station. His channel: https://www.youtube.com/channel/UCqWyOij3HjG1IKx1murcrAg
Good if you play Wilderness I guess ¯_(ツ)_/¯ (cause there are no ghosts in Wilderness to make an Abigail Sanity Station). Hounds spawned by Vargs wont attack the player if they are chasing a bait and if you dont attack them.
Pretty quick and cheap to set up for only 3 Vargs worth of Hounds to be on par with a small Abigail Sanity Station. 4 Vargs gives a nicer amount, but 5 Vargs doesnt really do much more.
The statue also makes them group up together real nice to maximize the sanity gain (I hope). You can swap the walls for Statues and End Tables, though youd have to funnel the hounds some more in comparison to this setup (not necessary though).
Hard to justify doing this in Survival though, since the Abi Sanity Station takes up less space and can get stronger than what Hounds can give.
Im stubborn though and want to minimize character swapping (and it gives me more ammo for the Klei Forums }:] ). Varg Based Sanity Station - Dont Starve Together Guide](https://i.ytimg.com/vi/JE6xNaW0bVk/mqdefault.jpg)



