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The Game Guy | How to make a simple Race Positioning System for Racing Game in Unity | Step-by-Step Guide @TheGameGuy | Uploaded 3 years ago | Updated 1 hour ago
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Sorry for going AWOL for quite a long time but I am back now with a Race positioning system, something that is hardly covered in any youtube video. I have kept the video pretty basic so that everyone can follow along be it a complete beginner or someone with a basic knowledge of the ins and outs of unity.

In this video, I will show you guys how to setup AI car in unity, make it follow a path that we will create using unity's waypoint system. We will be creating a bunch a checkpoints to keep track of car's position against other cars in the game.

PS: Really sorry about the background noises, as I had to work from a remote place but we will get back to our usual setup soon.

Don't Forget to leave a like, if you find this video helpful so it can get to more people like you out there.

---------------------- Video Links ---------------------
Kenney's Modular Track : https://kenney.nl/assets/city-kit-roads

Arcade Car Pack : assetstore.unity.com/packages/3d/vehicles/land/arcade-free-racing-car-161085

--------------------- Jump-to-Points-------------------
0:00 - Intro
02:25 - How it works
04:45 - Setting up AI car
06:25 - Waypoint Circuit Setup
08:25 - Setting Up Checkpoints
13:00 - Scripting Checkpoints
25:00 - Positioning System
34:00 - Testing it out
35:00 - Adding More Cars

Music: www.bensound.com 🎵
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How to make a simple Race Positioning System for Racing Game in Unity | Step-by-Step Guide @TheGameGuy

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