How to Make a Garrys Mod Playermodel (Pt. 5) | Materials and Textures @deadwater2ndchannel
How to Make a Garrys Mod Playermodel (Pt. 5) | Materials and Textures  @deadwater2ndchannel
Uploaded August 2023 | Updated September 2026, 2 weeks ago
A full guide on the creation of a Source Engine playermodel / ragdoll with (almost) every feature. Including: face posing, eye posing, jigglebones, bodygroups, ragdoll, idle blinking animations, BlueFlyTrap's pseudo PBR materials, proportion trick, and c arms (first person viewmodel arms). All without the need for weight painting or any real rigging work whatsoever (save for a few optional things).

This one's on the conversion / adaptation of PBR materials to Source, as well as the creation of materials (.vmt's) and the most commonly needed material parameters for things like transparent and emissive (glowing) textures.

Downloads:
Playermodel Template Files
drive.google.com/file/d/12CXXl3YSBUdvGfpHhzA99TqkCzbK_OfK/view?usp=sharing
Blender
blender.org/download
Old Blender
download.blender.org/release/Blender2.79
Blender Source Tools Plugin
steamreview.org/BlenderSourceTools
Old Blender Source Tools Plugin
steamreview.org/BlenderSourceTools/archives
Crowbar
steamcommunity.com/groups/CrowbarTool
VTF Edit
web.archive.org/web/20170913055549/http://nemesis.thewavelength.net/index.php?c=238#p238
VTF Edit Alternate Link
tophattwaffle.com/downloads/vtfedit
Proportion Trick Script
github.com/sksh70/proportion_trick_script
Fennecai's PBR-to-Source Converter
drive.google.com/file/d/1xjQVgFnPyLC-Qigr_jotDXmXcUreT9wA/view?usp=sharing
Notepad ++
notepad-plus-plus.org


Timestamps:
0:00 explaining materials
0:21 identifiying your textures
2:37 making the material path
4:21 converting your textures
8:27 creating the materials
12:10 testing the material in-game
13:23 editing materials while in-game
14:12 phong AKA making things SHINY
17:14 fixing one-sided objects AKA nocull
19:57 transparency
22:01 emissive AKA making things GLOW



Thanks to our Patrons:

❤OzzieGerff


❤Mr Scruffles


❤MePenguini


❤HervyDaWulfy


❤Argle of Bargleton


❤takovreldai


❤_segfault


❤Sophia Sands


❤Mickey Ruland


❤Mir3JonCZ


❤Howey Roll


❤Dankestly TV


❤millkfriendd


❤TheEmIsNigh


❤Loggers


❤LegoFan94


❤Em


❤Buttons


❤BinkusTheTrinkus


❤BuddyTheFoolish


❤CydroFoX


❤TsarFromAfar


❤ColorBirb


❤Selbi


❤Block


❤combine darcy wu


❤Ja'Keel Jyba


❤AstroTom


❤137


❤Literally Just Hoog


❤Firstaid223


❤Shadedsun


❤MasterGracey999


❤Relivo Otlaa


❤NotFuwa


❤SuperSonic2480


❤Belonata


❤Capt. Lou


❤skapatryk523


❤Admiral Chicken


❤Anno


❤Absentia


Our patreon: / deadwatergaming
OR
Make a one-time donation of any amount to support us: ko-fi.com/deadwatergaming

Outro music by: HOME
How to Make a Garrys Mod Playermodel (Pt. 5) | Materials and TexturesHalf-Life 2 But its TitanfallUnderwhelming Deleted Scenes from the Overcharged VideoAmon GusTHE MENACEYou Guys Are Gettin PurgedWatching The Entropy Zero 2 Post-Credits Scene (While Half-Asleep)Playing TF2 Incorrectly (Ft. Tom from DWG Fanclub)Breen Gives Some AdviceCommitting Legal Crime as Government PenguinsMap Labs: Three Rooms (Deadwater Lost Media)Cold War Era H3VR (Because I Forgot to Test 1080p 60)
Deadwater 2nd Channel |

How to Make a Garry's Mod Playermodel (Pt. 5) | Materials and Textures

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER