LegionGames | How To Implement a Trebuchet in Godot 3.2 using AnimationPlayer @legiongames2400 | Uploaded May 2020 | Updated October 2024, 17 hours ago.
In this video I use three static images and the AnimationPlayer node in order to implement a platformer trebuchet that launches RigidBody projectiles. You can use this tutorial to make a catapult as well.
Itch: legiongames.itch.io
Twitter: twitter.com/legiongames1
Newgrounds: legiongames.newgrounds.com
In this video I use three static images and the AnimationPlayer node in order to implement a platformer trebuchet that launches RigidBody projectiles. You can use this tutorial to make a catapult as well.
Itch: legiongames.itch.io
Twitter: twitter.com/legiongames1
Newgrounds: legiongames.newgrounds.com