How to create incredible textures using Adobe Substance 3D, Part 8: Exporting And Rendering @wacom
How to create incredible textures using Adobe Substance 3D, Part 8: Exporting And Rendering  @wacom
Uploaded June 2025 | Updated September 2026, 1 week ago
Welcome to How To Create Incredible Textures Using Adobe Substance 3D, an 8-part series of videos full of tips and tricks for how to use ZBrush, Blender, and Adobe Substance 3D software to take your 3D renders to the next level. The series is hosted by youtube.com/c/pablomunozgomez of ZBrushGuides.com and 3dconceptartist.com, an expert character designer and 3D workflow educator.

The series will cover an entire texturing workflow, including custom ID maps, using height maps, working with custom materials, creating complex-looking materials with simple layers, creating stylized textures for callouts and illustrations, and the best way to export and render your final product.

In this final video, Pablo shows you how to export your finished textures and get clean, stylized renders using Blender Cycles. He also covers how to preserve transparency and material setup during export. You’ll learn best practices for texture exports from Substance 3D Painter, how to set up your materials in Blender, and how to render both realistic and stylized versions of your sculpt.

This is the final part of the 8-part series! Make sure to go back and watch the other parts if you missed one.

To follow Pablo's work or to learn more, check out:

- artstation.com/pablander
- youtube.com/c/pablomunozgomez
- zbrushguides.com
- 3dconceptartist.com
- facebook.com/Pablander
- https://x.com/pablander
- instagram.com/pablander
- twitch.tv/pablander


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How to create incredible textures using Adobe Substance 3D, Part 8: Exporting And Rendering

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