Uploaded June 2025 | Updated September 2026, 1 week ago
Welcome to How To Create Incredible Textures Using Adobe Substance 3D, an 8-part series of videos full of tips and tricks for how to use ZBrush, Blender, and Adobe Substance 3D software to take your 3D renders to the next level. The series is hosted by youtube.com/c/pablomunozgomez of ZBrushGuides.com and 3dconceptartist.com, an expert character designer and 3D workflow educator.
The series will cover an entire texturing workflow, including custom ID maps, using height maps, working with custom materials, creating complex-looking materials with simple layers, creating stylized textures for callouts and illustrations, and the best way to export and render your final product.
In Part 4, Pablo walks you through a slightly more advanced setup to create translucent or glass-like materials. To do this you’ll organize your layers and make smart use of folders, masks, and channels to control transparency. You’ll work on isolating and controlling translucent areas, organizing layers for materials like glass or plastic, and using masks and folders for material separation.
Stay tuned: This is part 4 of an 8-part series!
To follow Pablo's work or to learn more, check out:
- artstation.com/pablander
- youtube.com/c/pablomunozgomez
- zbrushguides.com
- 3dconceptartist.com
- facebook.com/Pablander
- https://x.com/pablander
- instagram.com/pablander
- twitch.tv/pablander
Subscribe to our channel and Follow us on social media:
Instagram: instagram.com/wacom
Twitter: twitter.com/wacom
Facebook: facebook.com/Wacom
TikTok: tiktok.com/@wacom.com
Visit our eStore:
estore.wacom.com
Welcome to How To Create Incredible Textures Using Adobe Substance 3D, an 8-part series of videos full of tips and tricks for how to use ZBrush, Blender, and Adobe Substance 3D software to take your 3D renders to the next level. The series is hosted by youtube.com/c/pablomunozgomez of ZBrushGuides.com and 3dconceptartist.com, an expert character designer and 3D workflow educator.
The series will cover an entire texturing workflow, including custom ID maps, using height maps, working with custom materials, creating complex-looking materials with simple layers, creating stylized textures for callouts and illustrations, and the best way to export and render your final product.
In Part 4, Pablo walks you through a slightly more advanced setup to create translucent or glass-like materials. To do this you’ll organize your layers and make smart use of folders, masks, and channels to control transparency. You’ll work on isolating and controlling translucent areas, organizing layers for materials like glass or plastic, and using masks and folders for material separation.
Stay tuned: This is part 4 of an 8-part series!
To follow Pablo's work or to learn more, check out:
- artstation.com/pablander
- youtube.com/c/pablomunozgomez
- zbrushguides.com
- 3dconceptartist.com
- facebook.com/Pablander
- https://x.com/pablander
- instagram.com/pablander
- twitch.tv/pablander
Subscribe to our channel and Follow us on social media:
Instagram: instagram.com/wacom
Twitter: twitter.com/wacom
Facebook: facebook.com/Wacom
TikTok: tiktok.com/@wacom.com
Visit our eStore:
estore.wacom.com










